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AS-Mythology

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    AS-Mythology

    Author: Frase

    Maps also by this author:

    AS-Project
    AS-Fortress (****)
    AS-SLTopia v1-3 (outstanding)

    Features:

    4-16 players
    Bot support
    Suitable for online play

    Known servers with the map on:

    193.19.219.166:7777

    Notes:

    This is a dark map and was designed for default brightness, turn it up much further and it will start to look really weird,
    turn it down and it will be very dark indeed.

    Map Details:

    In the days of Atlantis, a mythical creature was solidified and buried deep within the mountains. Many centuries later, a force tunneled into the rock, building defensive tunnels along the way. Disguised by the acient surface, attackers were fortunate to find the location just in time to launch an attack on the project in hope of preventing the forces intentions of awakening the creature.

    Comments from Frase:

    Hey, I had a couple of spare weeks before going to Uni so I made this when I wasn't training in Tai Chi Chaun or other
    activites. At the start I put quite a bit of effort in but then I went away for a few days and came back and just couldn't
    be bothered so the second half may look a little rushed. This is no follow on to AS-Project, it just has similar principles.
    I mainly tried to lose the features which ruined Project and added the ones it lacked. In both that and this I was trying
    to make a map which could be used in clan play, to be honest I think I've failed both times but... you know. Anyways this
    is almost definately the last UT2004 map you'll see from me. For further suggestions, only drink Tiger/Cobra beer because
    it won't make you feel **** in the morning due to no artifical ingrediants/preservatives and no ****ing E numbers.

    Known errors:

    Invisible platform in last room.
    Invisible bridge.

    Credits:

    Design/Creation/Idea/Pathing/Optimization - Frase
    Suggestions/Play testing - Danks
    The authors of static meshes/textures & parts used in the map.

    Special thanks:

    Willhaven - Frequent help given on Atari Forums.
    Angel_Mapper - Frequent help given on Atari Forums.
    Elecman - Map & screenshot hosting.

    And to everyone under the sun.

    Download:

    http://nalicity.beyondunreal.com/map_hub.php?mid=8726

    http://www.rfhq.com/uploaded/upitup_...hp?C=ut04&ID=4

    http://www.ut200xassault.com/modules...logy#dldetails

    (6.13MB)










    #2
    I have no idea what to say…. O yea why was this not in the beta forum.

    Comment


      #3
      Really nice map, i like the theme and how it playes.

      Comment


        #4
        Additional Mirrors

        Two additional mirrors:

        http://www.mapraider.com/maps/?fileid=3294

        Comment


          #5
          Re: Additional Mirrors

          Originally posted by kiddailey
          Two additional mirrors:

          http://www.mapraider.com/maps/?fileid=3294
          Thankyou my son.

          Comment


            #6
            Missing file.

            I like the pics , but when I tried to play it said cannot find package GermStatic. Do you have this file? Thanx.

            Comment


              #7
              Re: Missing file.

              Originally posted by JAREB13
              I like the pics , but when I tried to play it said cannot find package GermStatic. Do you have this file? Thanx.
              Can't believe I forgot that, it's used from AS-Germania. I've made a new version without it, download here:

              http://www.rfhq.com/uploaded/upitup_...hp?C=ut04&ID=4

              If you have the old one please re-download with this one as this is the version which will be added to servers, sorry for the trouble caused.

              Comment


                #8
                Originally posted by Open
                I have no idea what to say…. O yea why was this not in the beta forum.
                ...anything is better than "AS-Yet_Another_Trial/Race_Map_beta_39q-XTREME_BARREL_EDITION-cLaNcRaP(tm)"




                Plays okay, only 'problem' I noticed is that the defenders can cross the bridge area before the bridge is raised, but that's no big deal

                Comment


                  #9
                  Thanx

                  Thanx ICE2002 , works now.. looks good. Alot of war in the halls.. :up:

                  Comment

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