Name: DM-Sirea
Version: Final (i hope lol)
Compatibility: UT2k4 deathmatch
Description:
This map contains mostly new static meshes (around 100) and textures from Hour's texturepacks.
About the layout:
Though my first priority, i redid the RL room, and added some "stuff" to some of the rooms to enhance the gameplay.
It will take a little while to get really used to the map.
I have put a lot of time in the bots, and they can do insane stuff in the map,
every liftjump works (though they sometimes use the elevator wrong, but that also depends on the skill level.
About the visuals:
I wanted something strange,
though decently industrial/techish it has a weird unique feeling over it, i hope you like it.
furthermore:
This map will be very heavy, there will be a lot of difference between the high, normal and low detail settings, wich will also result in a difference in the looks of the map.
If you want visuals, set it to high, if you want the best fps you can get... set it to low (though some people see that as cheating...)
Furthermore... Enjoy!!!
Ps: If you post this map on your website/any website mail me an url
Also if you put this map on a server, mail me the ip so i can come visit once in a while
Comments: None, I just hope you like it
Screenshot: Check out this url (Ifyou want to compare this picture with the first beta, Check out this url and see the difference
Credits:
Annelieke: My girlfriend, always backing me up and supporting me in my madness.
Mom: For putting up with my "what do you think" and "hey Sean what do you think"
Sean: For the same reason as mom, lol.
Nick "NeoDuck" Donaldson (and his mum, she knows why
): A good aussie friend and Unreal mapper for helping me with problems and advice, and also for putting up with my questions about what his mom wears and me talking about the map 
Chris "Jebidiah": for commenting and advice on the map.
Genral Disaray: for commenting and advice on the map.
Huntere: Big thanks for commenting and advice on the map, helping solve problems and the cubemap (my keyboard doesnt alow me to use some of the special numpad commands)
Hourences: For the textures, and his maps for showing me emitter and other kinds of setups.
Spoondog: For a texture and a small dirt mesh.
Kantham: for his kolibri-texture and emitter.
Everyone that commented on my map, and helped me to get the best out of this map, you are all awesome.
If i forgot to thank somebody, please say so, Im human, i forget stuff...
Homepage: http://vladderbeest.com/folio
Download: http://nalicity.beyondunreal.com/map_hub.php?mid=8719
I loved working on this map past 2 months (average)
I hope you people like it as much as I liked working on it.
Now for a new map, with a better layout, and better visuals
Thnx for everyone that wants to try the map out.
Version: Final (i hope lol)
Compatibility: UT2k4 deathmatch
Description:
This map contains mostly new static meshes (around 100) and textures from Hour's texturepacks.
About the layout:
Though my first priority, i redid the RL room, and added some "stuff" to some of the rooms to enhance the gameplay.
It will take a little while to get really used to the map.
I have put a lot of time in the bots, and they can do insane stuff in the map,
every liftjump works (though they sometimes use the elevator wrong, but that also depends on the skill level.
About the visuals:
I wanted something strange,
though decently industrial/techish it has a weird unique feeling over it, i hope you like it.
furthermore:
This map will be very heavy, there will be a lot of difference between the high, normal and low detail settings, wich will also result in a difference in the looks of the map.
If you want visuals, set it to high, if you want the best fps you can get... set it to low (though some people see that as cheating...)
Furthermore... Enjoy!!!
Ps: If you post this map on your website/any website mail me an url

Also if you put this map on a server, mail me the ip so i can come visit once in a while

Comments: None, I just hope you like it

Screenshot: Check out this url (Ifyou want to compare this picture with the first beta, Check out this url and see the difference

Credits:
Annelieke: My girlfriend, always backing me up and supporting me in my madness.
Mom: For putting up with my "what do you think" and "hey Sean what do you think"
Sean: For the same reason as mom, lol.
Nick "NeoDuck" Donaldson (and his mum, she knows why



Chris "Jebidiah": for commenting and advice on the map.
Genral Disaray: for commenting and advice on the map.
Huntere: Big thanks for commenting and advice on the map, helping solve problems and the cubemap (my keyboard doesnt alow me to use some of the special numpad commands)
Hourences: For the textures, and his maps for showing me emitter and other kinds of setups.
Spoondog: For a texture and a small dirt mesh.
Kantham: for his kolibri-texture and emitter.
Everyone that commented on my map, and helped me to get the best out of this map, you are all awesome.
If i forgot to thank somebody, please say so, Im human, i forget stuff...
Homepage: http://vladderbeest.com/folio
Download: http://nalicity.beyondunreal.com/map_hub.php?mid=8719
I loved working on this map past 2 months (average)
I hope you people like it as much as I liked working on it.
Now for a new map, with a better layout, and better visuals

Thnx for everyone that wants to try the map out.
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