Version: 1.4
Compatibility: any UnrealEngine based game (that has an compiler)
Description:
UnrealScript Class PreProcessor (UCPP) is a commandline utility intended to be executed before ucc make. It adds some preprocessor features that are not available in the standard UnrealScript compiler in UnrealEngine1 and UnrealEngine2.
Features include conditional compiling directives but also definition replacements and function definitions. Most of the preprocessor directives found in most C\C++ compilers are supported.
More information and documentation about this tool can be found on the UnrealWiki
Change log:
Code:
Fixed: - unknown directives are now also commented out when needed - fixed invalid expression evaluation when there was whitespace left on the expression. Changed: - directives may contains spaces and tabs between '#' ad the name, e.g.: # ifdef SOMETHING # endif - "#pragma ucpp" does the same as "#ucpp", but using "#pragma ucpp" is safer because of better code portability in case of other preprocessors. - block comments are not correctly stripped #if 1 /**/ && /**/ 0 // results in false but becareful, block comments covering multiple lines should not start on a directive line Added: - new argument '-pipe', this will read from the standard input and write to the standard output. In order for some additional magic it will assume that the last normal argument is the filename of the piped file. This feature is intended for UnrealEngine2 licensees to quickly add support for preprocessor features directly into their game. UE2 licensees can contact me through the UDN IRC for information on how to implement this. - new argument '-stdout', this is similar to '-pipe' except that the input is read from the file provided on the commandline. In other words, this is short for the DOS command: type filename | ucpp -pipe filename
Homepage: http://wiki.beyondunreal.com/wiki/UCPP
Download: http://prdownloads.sourceforge.net/u.../ucpp-v1.4.zip