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Team Inevitable Presents: DM-1on1-Storehouse

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    Team Inevitable Presents: DM-1on1-Storehouse

    Name: DM-1on1-Storehouse
    Version: 1.1 [Final]
    Compatibility: UT2004 Patch 3355
    Description:
    The hidden Storehouse of Inevitability, previously used by the L.O.F.T (Local Orbital Freight Transport) Group for the covert storage of large amounts of interstellar cargo, vanished during the Humanoid Army raids on the 3rd and 6th dimensions. When
    the raids ended in 2380, the storehouse was rediscovered in the vicinity of an 11th dimensional hole that had torn open in known space - a repercussion of the multi dimensional war. By conincidence it appeared in perfect alignnment with the iFullTower, Liandri's ultimate gaming arena.
    Comments:
    Screenshot:
    [screenshot]http://www.itheclan.com/images/storehouse2.jpg[/screenshot]
    [screenshot]http://www.itheclan.com/images/storehouse3.jpg[/screenshot]
    [screenshot]http://www.itheclan.com/images/storehouse4.jpg[/screenshot]
    [screenshot]http://www.itheclan.com/images/storehouse5.jpg[/screenshot]
    Credits:
    Ben *HellCat* Giovenco - Designer/Mapper

    Brooke *Chookwoods* Brady - 3d Artist/Mapper

    Darren *Snuff* Albert - Beta Tester/Story editor

    Kerrie *Splatula* Bracey - Beta Tester/Promotional Web Development

    Alexandre *Mab-x* Mabeix - Original music score

    Special Thanks

    - to Brooke *Chookwoods* Brady for his assistance in visual design.

    - to "Rico" - Original arena concept from Rocket Arena 2 map "Cybernetic Genocide" (ra2map11)
    Homepage: http://www.teaminevitable.com
    http://www.teaminevitable.com/storehouse.htm
    Download: http://www.teaminevitable.com/maps/D...Storehouse.zip

    EGN public server are running Storehouse on 203.123.67.133:7777 (note this is an Australian server) If you encounter any problems with the map, either let it download through UT or redownload from the link available above.

    #2
    YAY, it's back!

    Downloading again!

    Comment


      #3
      I cant see the ss :/

      Comment


        #4
        Additional Mirrors

        Two additional mirrors are listed at Mapraider:

        http://www.mapraider.com/maps/?fileid=3115

        Comment


          #5
          Wow, downloading!


          Looks very differnt from your last map! But its still looks awsome!:up:

          Comment


            #6
            Thank you for taking some of my suggestions! I like the map alot now. I still have to try it with bots.
            If this was intentional, it's really cool, if not, then I'd say leave it. You can get on top of the mover thingy!(Once again, with the shield gun. :heart: )

            Comment


              #7
              Originally posted by Invalid
              Thank you for taking some of my suggestions! I like the map alot now. I still have to try it with bots.
              If this was intentional, it's really cool, if not, then I'd say leave it. You can get on top of the mover thingy!(Once again, with the shield gun. :heart: )
              Nps dude. You mentioned the things that had been going around in my head since its first "final" release. So i did what was required.

              Comment


                #8
                "Team Inevitable" how many people are on the team?

                I can't imagine it taking more than one person to make a map of this quality. I don't see a lot of custom content or anything.

                The one memorable feature is the emitters for the jump pads. It's way to open and some crates are just thrown in the middle to try and break up the open box room. Crates look unnatural stacked perfectly in a row like that, add some random turns to some of those and add different sized crates, or better yet split it up and add some real walls.

                Comment


                  #9
                  Questions and Answers

                  Originally posted by cUnNiNg_StUnTs
                  "Team Inevitable" how many people are on the team?
                  Theres 20+ active team members.

                  Originally posted by cUnNiNg_StUnTs
                  I can't imagine it taking more than one person to make a map of this quality. I don't see a lot of custom content or anything.
                  Lol. Um, Warner Brothers 600,000 employees didn't all work on the movie Batman Begins either.... You could also read the credits of who from the team was involved by looking at the original post of this thread, or in the .txt file.

                  Originally posted by cUnNiNg_StUnTs
                  The one memorable feature is the emitters for the jump pads. It's way too open and some crates are just thrown in the middle to try and break up the open box room. Crates look unnatural stacked perfectly in a row like that, add some random turns to some of those and add different sized crates, or better yet split it up and add some real walls.
                  Yep, good feedback. This was actually considered during beta testing but the author chose to leave them the way they are as he felt their alignment added some interesting zig zag/in and out game play when the map is switched to instamut.

                  Thanks for the feedback.

                  Comment


                    #10
                    Due to a server upgrade and reset with the team inevitable website, would anyone who has downloaded "DM-1on1-Storehouse" in the last 24HRS please redownload the file. As you may have accidently downloaded a corrupt or older version of the map.

                    If the version of the zip file you downloaded has a .ogg music file, then there is no need for a redownload.

                    We apologise for any inconvinence.

                    Team Inevitable

                    Comment


                      #11
                      mmm... IMHO

                      Texture misalignment on shot 2. :bored:
                      Too many adrenaline pills

                      Comment

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