Name: Advanced Regeneration
Version: Beta 1.3
Compatibility: UT2004 (tested on v3339)
Description: Mutator - Gives all players customizable health, shield, adrenaline and ammo regeneration.
Comments:
The following is a list of the available options.
Health Regeneration:
Health Regen Amount - The amount of health regeneration. If Health Regen Rate is 0, this is the health gain per second (on average). (Put 0 to disable health regen.)
Health Regen Rate - How often (in seconds) to give the Health Regen Amount. If this is 0, 'smooth regen' will be used (health is given one point at a time).
Health Regen Max % - The maximum amount of health to regenerate (expressed as percent of maximum health).
Health Regen Timeout - The number of seconds to wait after taking damage before continuing to regenerate health.
Shield Regeneration:
Shield Regen Amount
Shield Regen Rate
Shield Regen Max %
Shield Regen Timeout
Wait for Health - Whether or not to wait for health to stop regenerating before regenerating shield.
Adrenaline Regeneration:
Adren. Regen Amount
Adren. Regen Rate
Adren. Regen Max %
Adren. Regen Timeout - The number of seconds to wait after finishing an adrenaline combo before continuing to regenerate adrenaline.
Override Adrenaline - Whether or not to force adrenaline to be enabled, even if the game-type or another mutator disables it.
Ammo Regeneration:
Ammo Regen Amount (%) - The amount of ammo regeneration - expressed as % of maximum ammo, per second (on average). "Smooth regen" is always used. (Put 0 to disable ammo regen.)
Ammo Regen Amount for Super-weapons (%) - The amount of ammo regeneration for super-weapons - expressed as % of maximum ammo, per second (on average; 'smooth regen' is always used). (Put 0 to disable ammo regen.)
Ammo Regen Max % (Current) - The maximum amount of ammo to regenerate for the current weapon (expressed as % of max ammo).
Ammo Regen Max % (Other) - The maximum amount of ammo to regenerate for other weapons (expressed as % of max ammo).
Ammo Regen Timeout - The number of seconds to wait after firing before continuing to regenerate ammo.
Regen Current Weapon - Whether to regenerate ammo for the current weapon.
Regen Other Weapons - Whether to regenerate ammo for the weapons other than the current weapon.
Super Berserk Compatibility Mode - Enable this to use an alternate method of regeneration when the game is in Super Berserk mode, so that weapons don't fill to the maximum instantly.
Randomisation:
Random Scale Minimum -
Random Scale Maximum - Random Scale Minimum/Maximum are applied each time health, shield, adrenaline, or ammo is regenerated. Beware that scaling health or shield by a number less than 1.0 can result in "data loss" (it will turn 1 health into 0) :sour:. For ammo regeneration, this affects the regeneration speed.
Version History
Beta 1:
- first public release
Beta 1.1:
- Replaced "Ammo Regen Max %" option with "Ammo Regen Max % (Current)" and "Ammo Regen Max % (Other)"
Beta 1.2:
- Added option "Ammo Regen Amount for Super-weapons (%)". For now, any weapon with a max ammo of < 5 is considered a super-weapon.
- Maybe some minor modifications I've forgotten
Beta 1.3:
- Added option "Super Berserk Compatibility Mode". Enabling this should fix ammo regeneration with the Super Berserk mutator in, but it may cause other problems. (It is disabled by default.)
Credits: Programmed by porkmanii, but mostly thought up by you forumers
.
Download: here.
Mirror 1
Mirror 2
Version: Beta 1.3
Compatibility: UT2004 (tested on v3339)
Description: Mutator - Gives all players customizable health, shield, adrenaline and ammo regeneration.
Comments:
The following is a list of the available options.
Health Regeneration:
Health Regen Amount - The amount of health regeneration. If Health Regen Rate is 0, this is the health gain per second (on average). (Put 0 to disable health regen.)
Health Regen Rate - How often (in seconds) to give the Health Regen Amount. If this is 0, 'smooth regen' will be used (health is given one point at a time).
Health Regen Max % - The maximum amount of health to regenerate (expressed as percent of maximum health).
Health Regen Timeout - The number of seconds to wait after taking damage before continuing to regenerate health.
Shield Regeneration:
Shield Regen Amount
Shield Regen Rate
Shield Regen Max %
Shield Regen Timeout
Wait for Health - Whether or not to wait for health to stop regenerating before regenerating shield.
Adrenaline Regeneration:
Adren. Regen Amount
Adren. Regen Rate
Adren. Regen Max %
Adren. Regen Timeout - The number of seconds to wait after finishing an adrenaline combo before continuing to regenerate adrenaline.
Override Adrenaline - Whether or not to force adrenaline to be enabled, even if the game-type or another mutator disables it.
Ammo Regeneration:
Ammo Regen Amount (%) - The amount of ammo regeneration - expressed as % of maximum ammo, per second (on average). "Smooth regen" is always used. (Put 0 to disable ammo regen.)
Ammo Regen Amount for Super-weapons (%) - The amount of ammo regeneration for super-weapons - expressed as % of maximum ammo, per second (on average; 'smooth regen' is always used). (Put 0 to disable ammo regen.)
Ammo Regen Max % (Current) - The maximum amount of ammo to regenerate for the current weapon (expressed as % of max ammo).
Ammo Regen Max % (Other) - The maximum amount of ammo to regenerate for other weapons (expressed as % of max ammo).
Ammo Regen Timeout - The number of seconds to wait after firing before continuing to regenerate ammo.
Regen Current Weapon - Whether to regenerate ammo for the current weapon.
Regen Other Weapons - Whether to regenerate ammo for the weapons other than the current weapon.
Super Berserk Compatibility Mode - Enable this to use an alternate method of regeneration when the game is in Super Berserk mode, so that weapons don't fill to the maximum instantly.
Randomisation:
Random Scale Minimum -
Random Scale Maximum - Random Scale Minimum/Maximum are applied each time health, shield, adrenaline, or ammo is regenerated. Beware that scaling health or shield by a number less than 1.0 can result in "data loss" (it will turn 1 health into 0) :sour:. For ammo regeneration, this affects the regeneration speed.
Version History
Beta 1:
- first public release
Beta 1.1:
- Replaced "Ammo Regen Max %" option with "Ammo Regen Max % (Current)" and "Ammo Regen Max % (Other)"
Beta 1.2:
- Added option "Ammo Regen Amount for Super-weapons (%)". For now, any weapon with a max ammo of < 5 is considered a super-weapon.
- Maybe some minor modifications I've forgotten
Beta 1.3:
- Added option "Super Berserk Compatibility Mode". Enabling this should fix ammo regeneration with the Super Berserk mutator in, but it may cause other problems. (It is disabled by default.)
Credits: Programmed by porkmanii, but mostly thought up by you forumers

Download: here.
Mirror 1
Mirror 2
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