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[Released] .45 Colt PeaceMaker

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    #46
    Did you get the pictures I uploaded Prefablab?

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      #47
      It *was* working generally good, with only a couple of errors, but now it's going nuts :sour:
      Hit reload, guns go down, guns stay down, guns slowly come back up unloaded. Happens almost every other time. Single and dual colts.
      WinXP, GF4 Ti 4400, 512 RAM, P4 2ghz

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        #48
        NeoPhoenix@ Yes I did get the pics. Weird indeed.......I assume it
        as to do with the groupings/linking on the model BUT
        before I get into re-compiling I need to know others
        using it on Linux.


        acc@ Did you check if you had extra ammo for reloading the colts?
        Loading 2 colts is takes longer than the single colt.


        If anybody of you have Linux/Mac please test it and give some feedback.

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          #49
          yo prefablab, if you make a modern day desert eagle, ill be forever in your debt

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            #50
            Originally posted by FizzyB
            yo prefablab, if you make a modern day desert eagle, ill be forever in your debt
            Hell yeah. A silver one.

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              #51
              Like this?

              http://dynamic3.gamespy.com/~prefabl...jpg&img=16&tt=

              Heheh........you mean the gun. Will think about it.

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                #52
                :P desert eagle is my favourite gun ever, non fictional and fictional, but whatever u do, what EVER, dont make it silver!!

                We're talking the classic chunky black desert eagle!

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                  #53
                  Is it just me, or can you not have dual colts if you're using the arena mut?
                  Also, a Umod would be nice if you do another version.

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                    #54
                    No, you can't have dual Colts in the arena mutator. If you want all Colts with dual Colts available, then try...
                    Originally posted by acc
                    ...SwitchArsenal with all colts, yehaw

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                      #55
                      Thanks for the reply. :up:

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                        #56
                        the gun totally rox im playing around a bit with modeling in maya and i wondered if any of u know where i can find a tutorial on how to make a gun work ingame.

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                          #57
                          Originally posted by Harold|ZBN
                          the gun totally rox im playing around a bit with modeling in maya and i wondered if any of u know where i can find a tutorial on how to make a gun work ingame.
                          Hey, I made a flow chart that desribes the steps you need to take to get weapons working into UT2003........

                          http://dynamic3.gamespy.com/~prefabl...num=1047966025

                          Btw, Do you know how to animate weapons or other stuff? If so, I'm accepting only one position for an animator for the new wild west mod coming to UT2oo3 and maybe to Unreal2.

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                            #58
                            hehe i only just started playing around with maya, only done some poly modeling

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                              #59
                              Originally posted by Harold|ZBN
                              hehe i only just started playing around with maya, only done some poly modeling
                              Ah schucks, that's too bad. If anybody knows how to do killer 1st person weapon animations and knows how to import it to UT2003 using either Max or Maya please contact me cuz I have a job for you and perhaps some candy...

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