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Death Bombs Version 2

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    Death Bombs Version 2

    Name: Death Bombs
    Version: 2
    Compatibility: UT2004
    Credits: L7

    Description: This mutator adds the element of Death Bombs to any gametype. Players, vehicles, and monsters are forced to carry bombs. A bomb is activated when its owner dies and is detonated by the owner's killer. There are currently 25 types of Death Bombs. Some bombs are destructive and some are helpful. You can specify one type of bomb to use in a match, or randomize the types of bombs that will be used.

    Comments: The configuration of this mutator can greatly affect how it plays. It should be configured based on the number of players, size of map, etc. There is configuration help in the ReadMe file. Four team support is included, but has not been tested thoroughly.

    This is the evolution of the Explosive Frags mutator.

    Screenshots:
    Death Bomb
    Config Menu
    Adrenaline Bomb (Pickup Bomb)
    Big Head Bomb (Player Effect Bomb)
    Smoke Bomb
    Implosion Bomb

    Downloads:
    ZIP - zip install
    UT4MOD - ut4mod install

    Homepage:
    http://www.noobed.com

    #2
    I'm downloading this just because of the title under your name. :up:

    Comment


      #3
      Nice work there.
      Downloading right away.

      Comment


        #4
        Just a heads up- I think I might have used an emitter from the ECE Bonus Pack in this.

        If so, you probably need ECE or the Editor's Choice installed to run this. I'll check it later, I don't have UT installed here. If anyone without ECE tries it, post if it works or not. If not, I'll include the missing emitter and texture so you don't need the whole bonus pack. Thanks.

        Comment


          #5
          Doesn't make sense too me?:weird:

          Comment


            #6
            There was an ECE Bonus texture in the first build. So uninstall the first one if you happened to get it, and get the new one. Make sure to nuke the old one first. I don't want it dependent on the Bonus Pack, and to have to answer that question 100 times. You don't need the Bonus Pack for V2. Thanks.

            Doesn't make sense too me?
            Yes, that was my plan.

            Comment


              #7
              OOOOOOOOO!!!

              This looks nice, can't wait to try it out

              I like the concept of it.

              weeeeeeeeeee!

              Comment


                #8
                This rocks! The levi explosion is the best... (boom)

                Comment


                  #9
                  Nice, I like it. The things I'd ask is the choice to make the explosions random time and the ability to have certain bombs appear more than others, more or less on a percentage basis.

                  I love this on a small map, talk about chaos! Set it at 1 and watch the explosions everywhere!

                  I use this in invasion:

                  KZXten's Frag Fest

                  8)

                  Comment


                    #10
                    choice to make the explosions random time
                    Good idea. For some reason I never even thought about that, but it could be cool and is easy to do.

                    have certain bombs appear more than others
                    It would be hacky, and I never tried, but in the DeathBombs.ini each one of the "BombRecords" has the same chance of winning. If you copy and paste an entry for one type of bomb, that increases it's chance.

                    If you only had 3 Rocket Bomb records, and 1 Flak Bomb Record that were bRandomEnabled (all the rest disabled), it would be 3:1 chance of getting a Rocket Bomb.

                    I don't know how many BombRecords would be a limit, or get too laggy. I'm still working on that initial loading stuff. I want to make it so you can have hundreds of them in the final one.

                    Comment


                      #11
                      Thanks for the quick response. I'm not sure about some but I've had some people on my server that think this is alot of fun. I think it's alot of fun especially on a smaller map lol with a bunch of explosions going off.

                      I just had another idea! Well a two in one idea, a bomb that would explode with ammo in it and of course for invasion one that could explode with another monster in it! Now that would add to the mayhem!!!! :bulb:

                      KZXten

                      Comment


                        #12
                        L7,

                        by any chance have you had time to work on DB? I'd really like to see random times and mostly a percentage base on what items show up more often than others for example 80% implosion bombs 5% IonShocker 5% shield 5% SuperHealth 5% BigHead.

                        Comment


                          #13
                          k i tested this and they didnt work wel on assault they didnt and you say they work for any

                          Comment


                            #14
                            So it did work in assault. Just not very well.

                            Comment


                              #15
                              Originally posted by KZXten
                              L7,

                              by any chance have you had time to work on DB? I'd really like to see random times and mostly a percentage base on what items show up more often than others for example 80% implosion bombs 5% IonShocker 5% shield 5% SuperHealth 5% BigHead.
                              Please?

                              Comment

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