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    BR-ShockBall Final

    Name:BR-ShockBall
    Version:final...?
    Compatibility: latest patch
    Description: My first attempt at making a map for any game.
    Comments: Fixed a few places where players could leave the map, and I also scripted a new Ballspawn that does not have the bombbase attached to it(With help from CKnight and AngelMapper) There is code that is embedded to autoload the UTk3 Translocator mutator for the map. This mutator has not been altered in any way, and I take no credit for it, I just like the way this translocator looks over the current utk4 one.
    Screenshot:see below
    Credits: Jump Boots by Mr. Evil; UT2k3 Translocator by Porkmanii. Thanks to Angel Mapper, CKnight52, and Lord Bozo for helping me with some scripting.
    Homepage: n/a... our clan is revamping our site...soon we will have a downloads section and a new look.
    Download:http://www.levels4you.com/sections/u...ex.l4y?cat=175








    Enjoy, and I welcome any feedback! I'm interested to hear in particular how people feel about mutators being autoloaded by a map.

    #2
    Woot woot!

    D/ling...

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      #3
      I like the way you've done the portals and the temple thing etc, but the bomb gates aren't exactly well placed. Great job on the rest though, looks good

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        #4
        +1 on weirdness!

        Comment


          #5
          WooT WooT

          Final!

          I hope you fixed those Bugs..... will test it later =]

          Comment


            #6
            Re: WooT WooT

            Originally posted by eviL<3
            Final!

            I hope you fixed those Bugs..... will test it later =]
            not FINAL! but Final...? I want to make sure there aren't any seams between the static mesh and terrain... I went over it like 8 bajillion times, but i may have missed one or 2. also, the translocator had been locked down from getting over the terrain. Evil, since you played the beta, i want you to try with all your evilness to get the transloc out of the map (short of h4xx0ring) if you can get out, i'll give you a cookie.

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              #7
              Plz upload to a site like mapraider or ut2004hq were i dont have to log into the site to download.

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                #8
                it is done: http://www.rfhq.com/uploaded/upitup_download.php

                Comment


                  #9
                  Amazing map good job I just have one comment and a couple questions. First off the huge valley with nothing but shockrifles probably wasn't the smartest choice. I think the shockrifle was designed for narrow doorway combat I think the. The feild is cool but add more then the shockrifle or maybe make other ways to get across the map I don't know, It just gets repetitive eventually when there are only shock rifles and grenade launchers(yes i found it ).

                  As for the question. WHAT IS BEHIND THE HUGE HOLE IN THE WATERFALL DOORWAY. It's driving me CRAZY i tried like 50 times trying to make the jump but so far all I can do is jump to the pillars. Please have mercy on my soul and tell me the secret on how to get across it's driving me INSANE.
                  sincerely
                  the nuck

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                    #10
                    Thenuck yea i went in that room to, its not reachable by jumping but i did notice a small lift down the hole. Still it did me no good and yes i have not got to the other side yet.

                    Great work for your first map alittle dark. In the player starts area were the light comes down i did notice it was on blocker, other then that i have not found a bug but ill look.

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                      #11
                      thanks for your comments. i appreciate them. My reasoning for the shock rifle only was to emphasize the versatility of the weapon. it is good in close quarters, but it also works well for long range sniping. takes some skills, but me and one of my clanmates played this 1v1, and it turned into a long range shock war. also, the interaction with the ball that the shock rifle provides was kind of what i was trying to focus on too. and the grenades... well... they're just fun as hell to stick to the ball and watch it BOOM! when an unsuspecting enemy picks it up. basically, i was kind of taking a "less is more" approach with this map. It's kind of a homage to my fav weapon too.that mover you see is supposed to be hidden, i goofed and guess i forgot to make it hidden. it's just there because the prize on the other side of the pit is attached to it, so it gradually hovers.
                      and as far as reaching the other side of the pit, visit the temple of trials, you must. It's nothing too special, but 7's shall become much easier, if you can make it to the goal with the prize...

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                        #12
                        I guess i can't have a cookie... i tried....

                        But i couldn't find any Problems..... I'll try again :up:

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                          #13
                          Will have this map on our server today ...

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                            #14
                            sweet! i figured this map was lost to the world! let me know what you think of it. I'm actually working on redoing it, giving it a little more cover and setting up some things that will allow the gameplay to occur on more of the map. also, gonna ditch the "just the shock rifle" idea and get some more weapons on it. oh, and custom goals:
                            http://cutlassweb.com/porcupine/imag...ns/tcgoal1.jpg
                            http://cutlassweb.com/porcupine/imag...ns/tcgoal2.jpg

                            Comment


                              #15
                              I can't find this map at any of the downloads .. do u have it ?

                              Comment

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