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  • replied
    i redid it a bit:
    http://www.cutlassweb.com/porcupine/files/PorcSSR.zip

    its got the ini line in a txt doc, so just add that into the server ini and it should dl to all. theres a mutator that works just like instagib for it. I havent tested this version online, but little was changed, so i assume it should have no problems.

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  • replied
    Interesting and I would like to try it and see how fun it is gonna be.Link me up

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  • replied
    ya. thats one of the things i was gonna address. I took out the low g, and i feel it plays much better. I've got my own space to host it, so i'll link you to it when ive got it completed. one more thing, are you going to be running this on an iG server or reg weapons? If its iG, you may find some interest in an instagib gun that i made as well. I want to change the fire rate of it back to normal iG fire speed, its about 15% faster right now. The alt fire on it uses the shield gun secondary, so you can block iG shots. The primary beam uses no ammo, but the shield drains it at a rate of 5/second (im thinking about changing that to be less ammo/second). the ammo then regenerates at 2x slower than the rate it drains. This prevents people from just running around with shields up. If you use the shield alot, its going to drain and take a while to get it back up to full ammo. I think it puts an interesting twist on IG, gives you a bit more defensive capabilities instead of just dodging your *** off. lemee know if you want it as well, and i'll make the few changes to the code and recompile it. Its already got its own mutator that works just like regular instagib.

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  • replied
    Ok..cool.. keep in ming normal gravity people too please..

    Post in my forum when you have it or if you want me to test out a beta .. I have my own redirect so it would be easy.

    http://voidys.explode.to/

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  • replied
    yup. I'll give you a link... but if you want to wait a little bit, maybe a week or so, ill have the new version up.

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  • replied
    I can't find this map at any of the downloads .. do u have it ?

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  • replied
    sweet! i figured this map was lost to the world! let me know what you think of it. I'm actually working on redoing it, giving it a little more cover and setting up some things that will allow the gameplay to occur on more of the map. also, gonna ditch the "just the shock rifle" idea and get some more weapons on it. oh, and custom goals:
    http://cutlassweb.com/porcupine/imag...ns/tcgoal1.jpg
    http://cutlassweb.com/porcupine/imag...ns/tcgoal2.jpg

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  • replied
    Will have this map on our server today ...

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  • replied
    I guess i can't have a cookie... i tried....

    But i couldn't find any Problems..... I'll try again :up:

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  • replied
    thanks for your comments. i appreciate them. My reasoning for the shock rifle only was to emphasize the versatility of the weapon. it is good in close quarters, but it also works well for long range sniping. takes some skills, but me and one of my clanmates played this 1v1, and it turned into a long range shock war. also, the interaction with the ball that the shock rifle provides was kind of what i was trying to focus on too. and the grenades... well... they're just fun as hell to stick to the ball and watch it BOOM! when an unsuspecting enemy picks it up. basically, i was kind of taking a "less is more" approach with this map. It's kind of a homage to my fav weapon too.that mover you see is supposed to be hidden, i goofed and guess i forgot to make it hidden. it's just there because the prize on the other side of the pit is attached to it, so it gradually hovers.
    and as far as reaching the other side of the pit, visit the temple of trials, you must. It's nothing too special, but 7's shall become much easier, if you can make it to the goal with the prize...

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  • replied
    Thenuck yea i went in that room to, its not reachable by jumping but i did notice a small lift down the hole. Still it did me no good and yes i have not got to the other side yet.

    Great work for your first map alittle dark. In the player starts area were the light comes down i did notice it was on blocker, other then that i have not found a bug but ill look.

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  • replied
    Amazing map good job I just have one comment and a couple questions. First off the huge valley with nothing but shockrifles probably wasn't the smartest choice. I think the shockrifle was designed for narrow doorway combat I think the. The feild is cool but add more then the shockrifle or maybe make other ways to get across the map I don't know, It just gets repetitive eventually when there are only shock rifles and grenade launchers(yes i found it ).

    As for the question. WHAT IS BEHIND THE HUGE HOLE IN THE WATERFALL DOORWAY. It's driving me CRAZY i tried like 50 times trying to make the jump but so far all I can do is jump to the pillars. Please have mercy on my soul and tell me the secret on how to get across it's driving me INSANE.
    sincerely
    the nuck

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  • replied
    it is done: http://www.rfhq.com/uploaded/upitup_download.php

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  • replied
    Plz upload to a site like mapraider or ut2004hq were i dont have to log into the site to download.

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  • replied
    Re: WooT WooT

    Originally posted by eviL<3
    Final!

    I hope you fixed those Bugs..... will test it later =]
    not FINAL! but Final...? I want to make sure there aren't any seams between the static mesh and terrain... I went over it like 8 bajillion times, but i may have missed one or 2. also, the translocator had been locked down from getting over the terrain. Evil, since you played the beta, i want you to try with all your evilness to get the transloc out of the map (short of h4xx0ring) if you can get out, i'll give you a cookie.

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