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Rocket Jump 2003 Is Recruting!

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    Rocket Jump 2003 Is Recruting!

    Hello! I am travis, the leader and mapper of Rocket Jump 2003. Currently, I am the only member. What is Rocket Jump 2003 you ask?

    Rocket Jump 2003 is a total conversion for Unreal Tournament 2003 in which you must traverse through maps using only a very powerfull rocket launcher, while wearing your anti-damage suit. The gameplay in RJ2003 is very similar to that of concjumping in TFC, but with a rocket launcher. Single player is available but RJ2003 will be much more fun online with others.

    Coders :
    Rocket Jump 2003 will actually need only one coder. There isn't very much coding involved in RJ2003. All that needs to be done in terms of coding is modifying the rocket launcher to shoot you into the air and shoot you off of walls. Other features may be added later like making the blast only effect you and not the people next to you.

    Mappers :
    There can't be enough mappers in RJ2003! What mappers, like myself, will be doing is creating the obsticle courses in which the players will need to traverse. It is recommended that you check out the concjump maps for TFC first so you know what the game is like. I will be creating basic maps with no nice details first to show you what the game is like. At the end of the maps, some sort of fun games to play like bulldog racing or tennis or something will be a treat for people who finish the map.

    Modellers, Skinners & Animators :
    We would like to have custom models like weapons and player models at some time. Of course we can do without it for a while but it would definately be a nice addition to make the game extra special.

    Please visit the chatroom at:

    Server : irc.gamesnet.net
    Channel : #RocketJump

    Website:

    http://rj.hl2center.com

    Also feel free to PM me, or add me on AIM at HL2Center or MSN at ibx9@hotmail.com - If for some reason you want to email me, email me at travis@hl2center.com

    #2
    Hmm, sounds alittle bit like Excessive to me, only with one weapon? As I understand it, all you have to do is modify the momentum transfer of the weapon and then turn off self-damage and team damage(maybe falling damage too if you want).
    Thanks for the tip on the TFC mod. I'll hafta check out some of those maps now.

    Comment


      #3
      Its just for trickjumping, and yes, it does not take much coding at all. Thats why I figured somebody could help out.

      Now heres an example of a semi-easy jump that could be in a map :



      Blue : Start
      Red : If You Touch You Go Back To 1
      Green : End Of That Jump

      You start at 1, face backwards and jump and shoot and hit the other wall where you would hit 2 and shoot to bounce off there and shoot at 3 before you hit the ground (this takes timing because the rocket goes at a different speed than you) then bounce again maybe to 4, if you got a good hit, straight to 5 and thats the end of that jump.

      Now with the ut2003 engine, we could make a map like this not only play well but look really nice with static meshes, custom or otherwise. Actually I would like as many mappers as we could get, there is no limit. If you would like to do just a map or two, that would be great.

      Each map will probably have about 10+ jumps in it, depending on the overall difficulty of the map.

      mIRC :
      Server : irc.gamesnet.net
      Channel : #RocketJump

      Website : http://rj.hl2center.com (i'll buy a domain if it gets popular)

      Aim : HL2Center
      MSN : ibx9@hotmail.com
      E-Mail : travis@hl2center.com

      Comment


        #4
        Sounds Like A really mad idea but i reckon it would be kool

        Comment


          #5
          There were maps for the original TF that did this. They were a blast. GL with it bro.

          Comment


            #6
            glad you guys like it Still looking for a coder and some mappers would be nice

            Comment


              #7
              What I need a coder to do:

              Change the rocket launcher to launch you into the air when you shoot under you and jump and make sure it doesn't hit you. And i'm not sure how the ut2003 engine is, but make sure that you can jump off of walls also. Its not that big of a job really, just a small modifcation.

              Comment


                #8
                That would take all of 15 minutes to code, but you're forgetting about the gametype itself, that would require more work.

                Comment


                  #9
                  Yea but right now all I want is a weapon that I can place in the maps just so we can get out an open test beta of the maps. By the time we have maps out we can find a coder who can help us with that.

                  Comment


                    #10
                    Tried WeaponStuff?

                    Comment


                      #11
                      Weaponstuff?

                      Anyways, we got a coder now (AlphaOne) We also got somebody who wants to do a few maps. Come visit us anyways

                      irc.gamesnet.net
                      #RocketJump

                      Comment


                        #12
                        reminds me of the defrag mod for q3a. using weapons to aid u in completing special designed obstacle courses. in defrag there are 2 physics modes. normal q3 physics and tweaked physics to make the mod more interesting...like air control and stuff.

                        Comment


                          #13
                          Yeah, weaponstuff of EO could give you the jumping ability. Weaponstuff alows more control, but IN EO, there are everal weapons you can use for various types of mobility from jumping to simple surfing along a suface(walls included).

                          Comment


                            #14
                            sound great i want to play the mod now hurry up now or your going to get a spankin like this

                            Comment


                              #15
                              Actually we've already made an internal alpha, but the coder is re-working the weapon into a totally new type to fix the blast radius. If you guys are interested in helping mapping then join the channel.

                              irc.gamesnet.net
                              #RocketJump

                              Hehe, I actually made a fun little test map already

                              Comment

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