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MegaMan UT - Project Nexus needs mappers!!!

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    #16
    Originally posted by FlakDino454
    you gave them a bad omen, kinda like "Oh, all those mods of the same genre failed, so will yours."
    Well it will.

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      #17
      oh, so now that the mod is dead everyone takes interest in it. yeah, much appreciated guys. Right now I am to bussy to do anything with them, but from what understand, mematrix is getting something together, I wont tell you what, but im a bit dissapointed in the idea, but I have no idea how it will turn out so I wont even comment further on it.

      We do indeed have plans to return to the MMUT project one of these days. You have seen total conversion mods die and be revived before, this will be a similare case, but right now we are going to work on somthing a bit easier and more enjoyable to our group members.

      All I will say is that the upcoming project will be a FPS and will be a TC mod. So if anyone is still interested, please come check out our forums, we could use alot of help. Also visit our IRC chatroom. I wont be in touch for a little while, so dont try to contact me.

      thanks,
      -gosia

      Lastly, while I have shown distaste for exodus and the Project Torlan mod, I no longer really hold a grudge against them, though an apology for hastily throwing me out, discrediting me, and finally not aknowledge my existance in their community is quite insulting and an appology would be much frusterating. I would like to say that they completely misenturpreted my reason for firing me, the point i was attempting to make was merely to get them to think about their actions.

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        #18
        That lasted a long time.

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          #19
          Originally posted by Grimlock
          That lasted a long time.
          If you feel you can do a better job, please feel free to try, other wise keep thoughts to yourself please.

          We simply couldnt find enough support, thus we lost the will to continue on that mod. We were going to create everything in the classic style of megaman (the side scrolling camera code, weapons, custom animations, boss ai, all kinds of stuff) and thats not at all easy to do, if we had more support and more talent to begin with, mabey we would still be around.

          Once again, we do plan on returning to the project one day, but right now we are working on somthing a bit easier. If you are interested in either our Future FPS mod, or the MMUT mod please contact us at our website or on IRC. Also, feel free to email me now at alan.woogle@gmail.com or mematrix at mematrix@gmail.com . We need all the help we can get.

          thanks
          -gosia

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            #20
            Originally posted by dr.dude
            If you feel you can do a better job, please feel free to try, other wise keep thoughts to yourself please.


            *eeerrrrrrrrpppp* Public Forum

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              #21
              It's the almighty Grimlock, the local Atari forum troll! Now, how'd i know you would one day post some of your patented balmy comments in one of our threads?! Now, be like a real man, find some balls, and go prove yourself better than us; by all means, be my guest! Untill then your comments have no justification, or meaning as they're nothing but ranting from an insignificant fanboi.

              Now, back on the subject of MegaManUT. FOR THE MOMENT (do you see those words? Want me to italicize, color, inlarge them, just ask), MMUT is on temporary hiatus. The reason for this was because of lack of interest. MMUT will be back shortly, but only as a secondary to the newly launched project. The design document is almost complete for the new project, so look for it if you even give a ****. Gosia will be leading MMUT, while Broken Nexus is lead by me (for those who can put 2+2 together, Broken Nexus is the name of the new mod). If there's any confusion, by all means, post, PM, email, throw a bomb with a letter attached in my mailbox (though i wouldn't take too kindly to the latter)

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                #22
                Originally posted by nathjan
                no you can't antioch you just steal maps. if you dont know antioch's story you can read it here, http://forum.skill-club.com/showthread.php?t=3362

                i love you. have you a skill-club name? relase your anonymity!

                mattdude here

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                  #23
                  Originally posted by mematrix
                  do you see those words? Want me to italicize, color, inlarge them, just ask

                  Sure why not. I mean you might as well make your posts as ugly as your mod. :noob:

                  Comment


                    #24
                    Originally posted by Grimlock
                    Sure why not. I mean you might as well make your posts as ugly as your mod. :noob:
                    Try to make a better mod (and insult at that) and come back later.

                    Comment


                      #25
                      Grimlock I suggest you read the extended rules for this forum once again. You are coming dangerously close to being banned.

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                        #26
                        owned


                        please don't ban me mr. penguin, i like penguins!


                        on a side note, i know what it's like to start strong on a mod you really have strong feelings for, get one thing done and then you just haven't any modivation any longer. hopefully your mod will be brought back to life, as even if it doesn't come out very well, it's still a freaking blast to make a mod with a group of your friends. gl.

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                          #27
                          Grim went from 0 WL to 10 in like a single night!

                          Interesting. What took so long...?

                          Anyways, at least the project isn't entirely dead.

                          Comment


                            #28
                            Well MeMatrix If your still doing MMUT , count me in.

                            Comment


                              #29
                              Originally posted by Riktar
                              Grim went from 0 WL to 10 in like a single night!

                              Interesting. What took so long...?

                              Anyways, at least the project isn't entirely dead.
                              Actually it took 4 years.

                              Comment


                                #30
                                I thought you had 0 points just a couple nights ago.

                                I dunno... must be thinking of someone else.

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