NecroticzZ: yes we do, check the announcements in the UnrealSpeed forums.
Sett: You have to start the game using your shortcut in the start menu. If you have still problems, check the troubleshooting part of the uspeed forum, i think all issues are adressed there.
http://www.planetunreal.com/unrealspeed/forum.html
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UNrealSpeed Beta 1.3 out!
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legacy-NecroticzZ repliedOriginally posted by Kaoh
NecroticzZ: very cool o have a dutch map for uspeed, as 3/4 of the team is dutch we surerly like that a lot, zantvoort is surely a cool fast track and would be a great addition.
u guys got an irc channel? or sumthing
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legacy-Sett repliedGot it to work sorta
But car just sits there doesn't move
checked key bindings et al.
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legacy-Sett repliedUmods didn't work for me with UT1
And now umods don't work on UT2k3
Any non-umod d/l?
or umod extractor?
jeez and I had to use fileplanet ...feel ..so dirty
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legacy-Kaoh repliedRe: No damage from terrain at all
Originally posted by BaronMasochist
I think UnrealSpeed is great, but if there was one thing I would change is the damage system. I don't think it is a good idea to have the terrain damage the player at all. (If I am racing by myself, then I should be able to complete all laps of a race without my car exploding.)
To me, it's like a slap on the wrist, and is more annoying than challenging to have to deal with. I guess a suitable analogy would be setting lifts/movers to "crush when encroached". It's more frustrating than realistic to have to deal with.
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legacy-Kaoh repliedWell the news on the MOD is that we just released 1.39 beta patch, this should fix most problems, and adds some cool new features like a ingame car selection menu if you decide that you need another one for this particular track etc.
the site (with the news) is on http://www.planetunreal.com/unrealspeed
So be sure to check that out.
NecroticzZ: very cool o have a dutch map for uspeed, as 3/4 of the team is dutch we surerly like that a lot, zantvoort is surely a cool fast track and would be a great addition.
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legacy-NecroticzZ repliedive started preparations to recreate the circuit of zandvoort (Netherlands) for this mod.. for those of you unfamiliair with this circuit you can watch the layout by following the following link and press the play icon
http://www.circuit-zandvoort.nl/circ.../index-bb.asp#
i have no screenshots yet cuz im still doing some static mesh work.. pitbox building and some other ****
edit: btw that link is for dsl of cable users, modem/isdn users press the blue word hier under the movieframe
and for people to lazy this is an air photo:
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legacy-BaronMasochist repliedNo damage from terrain at all
I think UnrealSpeed is great, but if there was one thing I would change is the damage system. I don't think it is a good idea to have the terrain damage the player at all. (If I am racing by myself, then I should be able to complete all laps of a race without my car exploding.)
To me, it's like a slap on the wrist, and is more annoying than challenging to have to deal with. I guess a suitable analogy would be setting lifts/movers to "crush when encroached". It's more frustrating than realistic to have to deal with.
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legacy-Invalid user ID repliedAny news on where this mod is going? Looking forward to seeing more cars and maps.
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legacy-Kaoh repliedYeah, we are aware that the maps our at this moment our major weakness, togetehr with teh car/player models. We do need some modellers and mappers.
I agree with your damage complaint, I am thinking of how to do it differently, I now use the force of impact, and I dont know any other way, but some of the maps are more rally style then speed racing. And we need mroe maps with nice smooth roads around nice terrains.
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legacy-§uper-]V[oose repliedSweet mod. The handling has improved a lot since the first version. Love the Viper but is there any chance of a skyline or a tvr tuscan?
Two things I think could use some improvement. First is it's way too easy to damage yourself. Even hitting the ramps in Garage at around 30kph takes off some health. With the bumpyness of the outdoor maps, there's no way to get round them without your health going down to one. The cars need to be alot tougher.
Secondly is the maps. No offence but they're pants. Garage needs a lot more variation in the levels to stop being as repetitive as it is now. NewHigh is just way too big. It also needs some more sharp bends, chicanes etc. The only chalenge right now is trying to make it over the bumps without taking too much damage. Also, a little variation in hight would help to keep it from getting boring. Think Ridge Racer.
Overall it's a great mod but with just a few improvments it could be alot better.
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