REVISION is in progress. The following changes will be made.
-Improvement of Zone Portals
-Flak Room Skybox works Online
-Skybox Tweaks
-Lighting Tweaks
-BSP tweaks (fixes seemingly collision errors neer Bio Rifle, Bio Pickup, Etc)
-Ammo and Health placement tweaking
-Few texture misalignments fixed
-Removal of those rails nearly everyone hated
-Tweaking meshes on the stairs to the link (You can now hit them at an angle, also prevents getting stuck)
-Scaling the map by 1.1 (all trick jumps still possible, but more difficult; except one... which is cool, because it cripped gameplay)
-Tweaking of meshes for general look (different lift mesh, pillar by mini changed, replaced the hanging light meshes with far more purty ones)
-Tweaking of meshes which causes HOM bugs and such
-Lighting tweaked so new light meshes look like they're glowing bright white... a light removed which had no source
-Fixed a leak in the DD room's zone
-I think that's most of it
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Final is ready, at 7.52 megs, with original music! First to find the easter egg (don't go into the editor... it just spoils it.
) gets a cookie! Note that the Epic bonus pack is required.
Fasterfiles Mirror
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I did DM-Malevolence-Oldskool a while back as my first map for any game. I recently tried it again, and felt that not only did it fail in sufficiently diminishing my urges for DM-Malevolence, but it needed to be brought up to the visual scale UT2003 has set. Hence, Malevolence-Newskool. This is FINAL of DM-Malevolence-Newskool, and I have used the BSP of Oldskool, yet I altered it in order to gain further optomization, and a feel more alike to the original in the main area, and the shock room. This is my 4th map... since Oldskool I’ve done one as a trial to prove my worth to a mod, and another for that mod. Neither are/were fully finished, and the one for the mod is still in progress. I hope that the useage of static meshes I have learned since now and then reflects in this map.
--------------------------------------------------------------------------------
And now, for teh screenies!
--------------------------------------------------------------------------------
Download it here!
Fasterfiles Mirror =]
-Improvement of Zone Portals
-Flak Room Skybox works Online
-Skybox Tweaks
-Lighting Tweaks
-BSP tweaks (fixes seemingly collision errors neer Bio Rifle, Bio Pickup, Etc)
-Ammo and Health placement tweaking
-Few texture misalignments fixed
-Removal of those rails nearly everyone hated
-Tweaking meshes on the stairs to the link (You can now hit them at an angle, also prevents getting stuck)
-Scaling the map by 1.1 (all trick jumps still possible, but more difficult; except one... which is cool, because it cripped gameplay)
-Tweaking of meshes for general look (different lift mesh, pillar by mini changed, replaced the hanging light meshes with far more purty ones)
-Tweaking of meshes which causes HOM bugs and such
-Lighting tweaked so new light meshes look like they're glowing bright white... a light removed which had no source
-Fixed a leak in the DD room's zone
-I think that's most of it
--------------------------------------------------------------------------------
Final is ready, at 7.52 megs, with original music! First to find the easter egg (don't go into the editor... it just spoils it.

Fasterfiles Mirror
--------------------------------------------------------------------------------
I did DM-Malevolence-Oldskool a while back as my first map for any game. I recently tried it again, and felt that not only did it fail in sufficiently diminishing my urges for DM-Malevolence, but it needed to be brought up to the visual scale UT2003 has set. Hence, Malevolence-Newskool. This is FINAL of DM-Malevolence-Newskool, and I have used the BSP of Oldskool, yet I altered it in order to gain further optomization, and a feel more alike to the original in the main area, and the shock room. This is my 4th map... since Oldskool I’ve done one as a trial to prove my worth to a mod, and another for that mod. Neither are/were fully finished, and the one for the mod is still in progress. I hope that the useage of static meshes I have learned since now and then reflects in this map.
--------------------------------------------------------------------------------
And now, for teh screenies!





--------------------------------------------------------------------------------
Download it here!
Fasterfiles Mirror =]
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