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Expression DM ver1

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    Expression DM ver1

    This is a DeathMatch Level of the College I work at. It's still a work in progress but has Mirrors, projectors, classrooms that can be blown up and shaders that work if you have a Geforce 3 and above. Let me know what you think.



    Expression Deathmatch Site














    #2
    Looks different.
    Downloading.

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      #3
      Hmmm. Unfortunately it relies on 'UseStencil=True' to enable the mirrors (which is a waste of time as you still won't be able to see yourself in first-person view). I liked some of the UT maps with mirrors, but after figuring out why they don't work in UT2003, I've given up trying to use them.

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        #4
        The camera Texture Client doesn't let you see yourself in frist person either. :bulb:

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          #5
          Originally posted by DarkLaser2150
          The camera Texture Client doesn't let you see yourself in frist person either. :bulb:
          No, nothing will. In UT, your own player model was part of the scene, except that unless you were looking in a mirror or camera view, it would always be outside the field of view so it didn't have to be rendered. UT2003 doesn't bother including your player in the scene unless you're in behindview (with the different clipping planes in UT2003, it may be that part of the model would have been in view, and that's why they dropped it). To make anything like that really work, you'd have to have a mutator that told the game to use behindview, and then put the camera back in the first-person position.

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            #6
            Thanks for the replies guys. That was an interesting thing about the mutator. Has anybody done that before?

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