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YARM / TD Vehicle Pack UPDATE Released May 31 2014 [BETA Ver 128][DL][PICS]

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  • #91
    Thanks for trying the update out everyone!

    @Dy1ngs0ul: I keep getting caught-up adding more stuff to YARM (new weapons etc.) so I'm not sure when I'll get the next release out. There are a few single-player type weapons I'm trying to get in before I release the next version (my favorite "human"-type weapons from the original Turok Dino Hunter) as well as some performance improvements dealing with the player models and parkour code. I'd like to say sometime in the next month, but I simply don't know.

    @Baryonyx: I'd have to dig into the Ballistic source code to see what kind of trace they are running (extent or non-extent) and from which point. Without having the entire pawn/weapon/controller/vehicle classes already including this kind of system to attach passengers, it gets really tricky to try and hack around it. Can the weapons still fire, and is it only the long guns?

    @arbee: Do you know which version of the MH-6 you were using when it locked your spawning (Alt or regular)? The bug you described may have been the reason I removed this feature from the old hummer six years ago...guess I never did fix it.

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    • #92
      Yup, the weapons still fire. They behave exactly like as if there was a wall right in front of the player, in all concerns.

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      • #93
        Okay can someone tell me if it possible in any way to use the YARM player models, outside of the mutator?

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        • #94
          No. I animated them all with my own custom skeleton so they are not rigged to the standard UT2k4 skeleton and I don't have matching animation sequence names. BTW its nice to see a fellow Washingtonian on the forum!

          Is there a specific player model that you would want to use?

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          • #95
            the ones with the boonie caps and the ski masks, camo patterns don't matter much to me mainly i want them to use in ..:..: 's Ut2004 conversion of the Unreal beta maps
            it likes to disable special functions of most any mutator
            UTZone.de this is where the only functional version of that mod is that i been able to find

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            • #96
              Originally posted by meowcat View Post
              No. I animated them all with my own custom skeleton so they are not rigged to the standard UT2k4 skeleton and I don't have matching animation sequence names. BTW its nice to see a fellow Washingtonian on the forum!

              Is there a specific player model that you would want to use?
              Y not all of em or the ones you can do? Just a simple rigging to the stock Skels for normal gameplay would be fine...

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              • #97
                one thing you might wanna fix in the next release, the "sights" actually block the view of where you are shooting

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                • #98
                  Thanks for pointing that out! I fixed it in the version I'm working on now a year or two ago, but I may have missed others (though I thought I did a pretty clean sweep). Try using the console command "ToggleIronSight" a couple of different times to see how it alters how the weapon is aimed.

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                  • #99
                    Thanks, that actually made a big difference (:

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                    • How long til newer updates for this mod?

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                      • ADy1ngs0ul: Is there anything in particular that you are looking for?

                        I've been playing with a few special "collision test" versions of the CH47 helicopter to see if I can make it so that players can walk into the back end easier, but it does not seem to work. I attached both a staticmesh collision model actor to the CH46 helicopter (subclassed to be able to move/be attached), but because of the way the native unreal engine handles movement calculations, it would not translate its movements for pawns standing on it. Also tried a subclasses mover with similar, bad, results.

                        Anyways, still thinking about two more vehicles (APC like the Stryker and its variants (to include an air defense version), and maybe the monster CH53 helicopter with the ability to pickup ground vehicles and transport them). Not sure when though... sorry

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                        • Here are a few pics of the MH-53 (CH-53?). Have not done much with it yet (no special features just yet). What I'm thinking of adding is the capability to pick up ground transport vehicles. Right now there are two passenger weapons, and a cargo area that players can stand in while it is being flown around (kind of fun to shoot from the back while the bots are piloting!).

                          <-> <->

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                          • Helicopter looks great! I also see some new weapons (including the scar)! Keep up the excellent work meowcat! I don't know much about the different types of military copters, but does this one have weapons or is it mainly for transport?

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                            • Meowcat: I don't have any specifications in what I am looking in this mod, it is a great mod, the MiG that you added seems cool, but it is a harrier plane, it hovers like a helicopter but can't fly like a fighter jet, you could use the codes from Airpower mods to make the MiG/Harrier plane fly like an actual plane, that would be cool. I can't tell you what you should do to your mod, you do want you want to do with it, I will still play this mod. New character models would be cool, something like from COD MW3
                              I love the look of that MH-53 helicopter

                              Things I would like to see (these are on my vehicle wishlist I written on my computer, I am a nerd lol)
                              AC-130 Spectre Gunship
                              Mil Mi 24 Hind
                              T-90 Tank
                              MRLS
                              Apache Gunship

                              Hopefully when I get better with Blender, I could make these vehicles myself and add them to your YARM mod

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                              • Right now there are two passenger weapons, and a cargo area that players can stand in while it is being flown around (kind of fun to shoot from the back while the bots are piloting!).
                                yeah! i love things like that.
                                too bad that the karma physics are so bugged(

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