Name: WH40K Chaos Predator [Beta]
Version: Beta v1.0
Compatibility: UT2004
Description: Beta release of above entitled vehicle. Mutator replaces the Goliath
Comments: This was made for learning and teaching purposes. Please feel free to use any of this content.
Screenshot
Credits: GamesWorkShop, Epic, Magnum, Fyros, Buzz 'n' Co., all the fellow coders and devs here at Atari Forums
Homepage:
Download: http://www.winkyboy.com/files/vehicl...edatorBeta.zip (613KB)
//================================
//WH40K Chaos Marine Predator Beta v1
//Modeled and UScripted by Magnum Modeled in: Maya5.0PLE, Scripted in: ConTEXT (I know move to WOTGreal...)
//Creative help from Fyros
//Special thanks to Hsoolien and Angel_Mapper for quickly answering questions for me. And all the other good people at //Atari Forums that gave me help.
//===============================
Here's the new Beta v1. It works and is highly playable, so I decided to call this a beta as opposed to Alpha v2. I have yet to learn how to UV map in Maya 5.0 PLE. So it remains untextured. I will keep the bubbly clay default as opposed to a stretched and skewed tex that looks so bad you can't even see the model.








OverView: Total rework of model for more detail and proper scaling
Chassis: Slowed from Alpha v1. Turn rate slowed. Added Nasty Exhaust Smoke. Exhaust is tied to throttle inputs. Good luck getting a shot off with the main gun, on target, while you are moving...this is to not only look very cool, but to limit the placement of 600 dam from the main gun.
Main Turret: Dual Lascannons. They fire at the same time (thanks porkmanii...) they also do not converge. Each Beam does 300 Dam. Turret is a tad slow at 0.1 rev per sec. Pitch is very limited up/down. Custom emitters for Muzzle Flash, Beams and Hit Effects. Working on Team Colors.
Sponsons: Heavy Bolters. Slower fire rate but nice damage. Modest Spread. Camera works decent. Limited arc of fire for Port/Starboard respectively. Played with the tracers a little, made them red. Again, working on TC's.
Top Turret: Bolter. Higher rate of fire, less damage, fairly accurate. Use this to fend off AirCraft. Basically a slightly modified ONSTankSecTurret.
Bot support is fairly decent. 3 bots will always jump right in, sometimes 4. Very effective and FUN vehicle with 4 people/bots.
Known Bugs:
-Sponson and Top Turrets will continue to fire after a bot leaves sometimes
-Sponson Cameras need to be constrained to their repsective Yaw
-no UV Map
-Treads poke through aft bulkhead a tad, fix forthcoming
-Sponson MuzzleFlash needs rework, doesn't follow muzzle well. (needs it's own class separate from the shell emitter)
-Needs Headlights
-Needs Destroyed SMesh
Version: Beta v1.0
Compatibility: UT2004
Description: Beta release of above entitled vehicle. Mutator replaces the Goliath
Comments: This was made for learning and teaching purposes. Please feel free to use any of this content.
Screenshot

Credits: GamesWorkShop, Epic, Magnum, Fyros, Buzz 'n' Co., all the fellow coders and devs here at Atari Forums
Homepage:
Download: http://www.winkyboy.com/files/vehicl...edatorBeta.zip (613KB)
//================================
//WH40K Chaos Marine Predator Beta v1
//Modeled and UScripted by Magnum Modeled in: Maya5.0PLE, Scripted in: ConTEXT (I know move to WOTGreal...)
//Creative help from Fyros
//Special thanks to Hsoolien and Angel_Mapper for quickly answering questions for me. And all the other good people at //Atari Forums that gave me help.
//===============================
Here's the new Beta v1. It works and is highly playable, so I decided to call this a beta as opposed to Alpha v2. I have yet to learn how to UV map in Maya 5.0 PLE. So it remains untextured. I will keep the bubbly clay default as opposed to a stretched and skewed tex that looks so bad you can't even see the model.








OverView: Total rework of model for more detail and proper scaling
Chassis: Slowed from Alpha v1. Turn rate slowed. Added Nasty Exhaust Smoke. Exhaust is tied to throttle inputs. Good luck getting a shot off with the main gun, on target, while you are moving...this is to not only look very cool, but to limit the placement of 600 dam from the main gun.
Main Turret: Dual Lascannons. They fire at the same time (thanks porkmanii...) they also do not converge. Each Beam does 300 Dam. Turret is a tad slow at 0.1 rev per sec. Pitch is very limited up/down. Custom emitters for Muzzle Flash, Beams and Hit Effects. Working on Team Colors.
Sponsons: Heavy Bolters. Slower fire rate but nice damage. Modest Spread. Camera works decent. Limited arc of fire for Port/Starboard respectively. Played with the tracers a little, made them red. Again, working on TC's.
Top Turret: Bolter. Higher rate of fire, less damage, fairly accurate. Use this to fend off AirCraft. Basically a slightly modified ONSTankSecTurret.
Bot support is fairly decent. 3 bots will always jump right in, sometimes 4. Very effective and FUN vehicle with 4 people/bots.
Known Bugs:
-Sponson and Top Turrets will continue to fire after a bot leaves sometimes
-Sponson Cameras need to be constrained to their repsective Yaw
-no UV Map

-Treads poke through aft bulkhead a tad, fix forthcoming
-Sponson MuzzleFlash needs rework, doesn't follow muzzle well. (needs it's own class separate from the shell emitter)
-Needs Headlights
-Needs Destroyed SMesh
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