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DM-Yro

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    DM-Yro

    Name: DM-Yro
    Version: beta1
    Compatibility: UT2004
    Description: A lot of glass :-)
    Comments: This is the DM version of AS-Yro.

    Any comments welcome. Of course, thats why this is a beta :-)

    Screenshot:
    Credits:
    Homepage:
    Download: click here

    #2
    and how are you supposed to play that in deathmatch? :weird:
    don't stick AS maps with DM

    Comment


      #3
      Actually this IS a deathmatch map. It's only the same design as the AS version. Floorplan and pickup placement is totally different. And it has already been checked for it's gameflow and the feedback was quite good.

      Comment


        #4
        I will repeat what i said in the map exploiters forum:

        I couldnt find any bugs, however, being all see through you fall down the holes if you are not concentrating during action etc. one thing that is NOT good in DM maps and spoils the flow is confusing stuff.
        Confusing is something you should stay away from. in your AS map it was nice because it added to the challenge of flying, however in DM when there are a few people to be looking at, you are not expected to be tricked into falling down a hole in the middle of the floor, or walking into some glass thinking it was a place to run away from the enemy thats chasing you.

        Comment


          #5
          Yeah, it's really difficult to make a decent DM map with this glass-plastic-design. Looks like a have to optimize the whole thing for DM a lot more. Maybe exchange some more glass textures with plastic textures and put some additional textures around the openings in the floor.

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            #6
            make it reflective instead of transparent. the transparency is what kills it.

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              #7
              But then it wouldn't look like glass anymore and that would distroy the whole design idea (glass + plastic). So I guess I have to remove some glass completly and put plastic at it's place. This way u can't look through it also.

              I'm I wrong or are we talking mainly about the 2 upper floors? As far as I see there aren't too many possibilities to see the other player through the wall or the ground on the 2 lower floor, right?

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