Well, the beta 4.5 base code is compiled and running. Some of the new features need a little bit of tweaking, and most of the bugs with the last version have not been adressed, but my current build will be released to the KillingFloor team and any other mods already using GoodKarma for update and testing purposes. Then after most of the features work, I will release it to some of the GK mappers to see what they make of it.
Hopefully the feedback I get from these "prebeta" testers will fix many of the bugs. And I will release the full beta 4.5 with 2 new testmaps, replacing the older DM-GoodKarmaTest.
The only thing that works for me is the balls...No crate will even budge...the only one that comes close is the center crate on a lift, that one will move up and down w/ the lift, but can't be shot to move :/
I'll go bump that back up [Its never had a use, but I had it at low just in case] and try again...
edit:
AWESOME!!! WOOO! I'm in the mood to play in UED with this stuff now...like chain bridges or whatnot...Awesome stuff!
edit: I couldn't find the chain link static mesh, so I just made some dominoes and stuff...This is **** awesome! If I ever decide to make a map, I will be sure to use this, and praise you in the process
I just gave a pre-release version of GoodKarma beta 4.5 to the Killing Floor mod team. They plan on finishing up their mod, and they are the most active user of the GK system, so I was much obliged.
Since much of the new stuff is shaky online, it is probably better if you GK mappers wait a bit, but it will be coming soon enough.
It's a little rough around the edges, but the basics are done.
Every GK object can now be destroyed and respawned. There is also special mod-support for kicking instead of just slightly pushing around.
Looks like a full release (with new and better test maps) is slated for late july or very early august. I will be gone for a few days, but post all you like, I'll be able to respond sometime soon.
lots of karma objects is a system killer. i got all of the objects in the pool, but if they start moving i go down to 3 fps. and i've got a **** good pc, too.
Ragdolls do not replicate with the UT2004 engine, by using a simmilar approach as goodkarma, you could make them replicate, but it would be relatively bandwidth-heavy.
Needless to say, GK works with single objects now, so I didn't do it myself.
somewhere through my various travels on the net in the past month or so, i had found the source for an earlier release of goodkarma, and had been attempting to apply it's concepts to another engine based game, Land of the Dead. While what I have is "functioning", i put that in quotes because it is pretty much like watching a slide-show of the physics simulating.. and from what it looks like, people here have seen it do something worthwhile, but I'm having a hard time seeing that..
i don't have the original source that i'd found anymore, just the version that i'd hacked up to fit into this game.. is it possible that there is anyone who still has this mod, or that it's still being developed?
It's been a while since I've done anything with it.... but you're not the first to ask recently.
I'll see what I can do to get it up to date, a new release version was near complete when I stopped work on it, but I think the patches since have changed things a bit. When I get time I'll see what I can do.
wow I'm very curious as to how you managed to achieve it not being a frame-by-frame slideshow, as that is the most that i can manage to get out of lotd .. (engine 2226, btw) i do wonder if there were any engine side changes to how karma works, as to if it simulates any more closely on two different machines, or what not.. (when i started playing with it, i did a little test, where i setup a server, gave it a karma object that simulated on the server.. logged in from two different machines.. and kicked the object. The object went one way on one computer, a different way on the other computer, and was in a totally different location on the server... the simulation doesn't actually seem to be a simulation, more as a "random guess" .. )
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