If it's inthe UK I doubt it can even support 2 users, because of the ****e ADSL in the UK. I run a server once, and the lag for just one person on it was bad.
ok, bugs and requests :
- goo on objects are levitating (put goo on a mobile object in water)
- bullet holes mave when you move the object
-put a white box in water, then ppush it under water. it will jump out of the water, and go back in it (gravity doh) but it's at the speed as if it's underwater :bulb:
- could you make different textures/wall caracteristics for friction...
- make the rockets, flack balls... have your velocity when shot
- wind?
My advice, we move objects, they don't move us, only if they're heavier than us does this law come into effect. Those balls push me around more than I push them.
Also, I expect the balls to bounce and they don't, but the boxes in the new test room bounce all over the place.
DaJmasta, remember me? FizzyB?
My test server is doing absolutely nothing right now, very fast, dedicated. Need it give me a shout.
Also I want to use physics in one of my maps, I can add it and update it periodically with your releases if you like.
Thx
Fizzeh
If you're interested you know where to find me
#107+
quakenet
The server is fine, played with two others for a while, and though the ping was consistantly 150, that was because of GoodKarma, NOT the network connection.
Cpt_SLOG, that mod looks awesome. Its too bad the game dosent come with those cool effects.....
Capn' Kyth Done and Done.
toniglandyl first two problems are unfixable pretty much.... thats like hardcore epic stuff....just dont have the goop gun near any balls in ur maps
third problem, i havent noticed that, ill take another look soon.
number 4, already exists for terrain, and though i dont think its an option with bsp, u can cover the surfacy with a physics volume to reduce friction (i havent tried with GK yet) but in beta 4.5, there will be more complete volume support, including zone velocity.
numbah 5, rewriting epic's code, a bit o work just subclassing their stuff, but a really simple mod, i may make another simmilar gun that does that.
and 6.... wind dosent exist, but im sure it can, the problem with wind would be that it would need several saftey checks, or else it would keep redoing pointless calculations on stationary objects, but ill see what i can do....
Pyrii, thats just cause the settings, ill work to make em realistic, but at least in single player the ball should bounce off out a little bit and not move you, unless it deals damage, is there a bug with that?
And FizzyB, I 'memember, and ill come on over soon, may i recoomend the manual for ur GK mapping adventures?
the comments really do help, so keep em coming, starting coding on beta 4.5 probably today. I want 2 new test levels with this one, pinball, and a water one, possibly with wind.
Waaaaaaiiiiit.....cant u do wind with zone velocity????? When i get volume support working ill c if its to my liking.... could be easier than i thought
If you're thinking about havig stuff respond to env. conditions, you ought to check out MarZer's DWeather utils, especially the tornado.
No sense in doing the work twice if it's not needed, right?
Also, I expect the balls to bounce and they don't, but the boxes in the new test room bounce all over the place.
Yeah, I was a bit surprised to see that giant, refridgerator-sized crate bouncing around like a rubber ball... But I'm sure that's either being worked on or, better yet, configurable?
I think my offline practice match started slowing down after I was playing for a little while. But I only tested once. If it happens again I'll come back & post more about it.
...
I especially love the trigger ability you have on the soccer goals. Good thinking there.
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How difficult, from a mapper's perspective, is it to apply the GoodKarma to custom staticmeshes? (sorry; if this has been answered elsewhere, I'll go hunt it down.)
Yeah, I was a bit surprised to see that giant, refridgerator-sized crate bouncing around like a rubber ball... But I'm sure that's either being worked on or, better yet, configurable?
Theres a property in the Karma section when the object has assigned KarmaParams called KRestitution. Change that higher, it becomes bouncier, i didnt realize my pretty much random numbers had such discrepancies :P
I think my offline practice match started slowing down after I was playing for a little while. But I only tested once. If it happens again I'll come back & post more about it.
If it slows down again check the log, in most cases its linked with a NetKActor going outside the world, which spams the log.
Working on a fix for this....
I especially love the trigger ability you have on the soccer goals. Good thinking there.
Really easy and nice-n-fun.
How difficult, from a mapper's perspective, is it to apply the GoodKarma to custom staticmeshes? (sorry; if this has been answered elsewhere, I'll go hunt it down.)
As long as the static mesh has a collision box, it will work. The ball is made from a bsp primitive, and several new meshes will exist in other maps for the beta 4.5, make a NetKActor, set the static mesh to whatever you want, and it will have enough properties set then to make it work, but tweaking to make it 'feel' better is usually a good idea.
sure, just could need some decent rock meshes.....i can always include a .usx file with the download and include some meshes with things if its a good idea.
Originally posted by DaJMasta sure, just could need some decent rock meshes.....i can always include a .usx file with the download and include some meshes with things if its a good idea.
yeah, presets too, so when i'll do a map with this (my first map), I'll just have to place the objects without much worrying about the settings.
EDIT, i made the big box of the main hall move (pushing the metal bars on it) . it isn't supposed to move
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