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Yet Another Real-life Mod [beta][UPDATED May 29 2013][DL][version 130]

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    I can see something funny about that mutator happening xD HL2 Gordons xD

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      Well, I finally got motivated to work on this a bit again. Here are some screenshots from my remake of the Halo 3 Map Ghost Town. Its still in a late alpha/early beta mode (lots more little art assets to make), but the general layout is done, bot pathed etc. Once I find another location to upload files (now that FileFront is gone) I'll post this for folks to try.
      Screenshots of DM-YM_GhostTown2k4
      -> ->

      -> ->

      -> ->

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        FileFront is still alive & well!!

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          Ok, I've been working on updating the core mod a bit. Until I'm ready to upload it, I've posted an updated version on DM-YM-Insomnia (foggy coastline in a rain storm level) as well as the alpha version of DM-YM-GhostTown2k4 (my recreation of the Halo 3 level).

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            Great! I'm really looking forward to it :]

            Thank you for your work!

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              To be honest, the YARM Mod pack goes well with Project Torlan's HaloUT Flood Invasion...


              although there's 1 slight problem.
              The Little guys, or "Infections..." they have 300 HP! when they should only have about 5 because they explode on impact. The others have at least 30-60 HPs.

              ... Sorry, off-topic. ^_^;;

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                New YARM version uploaded on May 4th. See first post.

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                  Meowcat is a Mod Machine a Mod Machine on the Mod floor and they're just modding till they can't mod not more. (Sorry) We luv you MeowMeow! Keep the work going, I love this mod myself added with the matrix moves mutator too. XD

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                    Originally posted by meowcat View Post
                    New version uploaded on May 4th. See first post.
                    New version of what?? YARM?

                    sorry, can't quite think right... Bad day so far.

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                      Originally posted by meowcat View Post
                      Ok, I've been working on updating the core mod a bit. Until I'm ready to upload it, I've posted an updated version on DM-YM-Insomnia (foggy coastline in a rain storm level) as well as the alpha version of DM-YM-GhostTown2k4 (my recreation of the Halo 3 level).
                      links broken

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                        Thanks TurdDrive, the links have been fixed (it looks like filefront had deleted those files).

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                          i love DM-YM-GhostTown2k4

                          and DM-YM-Insomnia looks a lot better now Keep it up.

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                            I've got a few more level ideas bouncing around (a desert themed, mixed with a little Halo-esque architecture, remake of CTF-Tropic or ExoticII, and maybe another CTF map based around the Half-Life 2 Coastline road type levels).

                            Also, next release will feature the option to select your camouflage pattern, or use team specific patterns, in the YARM Weapons mutator. SilverIbex has also provided some very good suggestions for the gametypes, I hope to have them incorporated as well.

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                              oh i was playing Yarm Recovery (i think thats the name) and sometimes the Destination was Extremely close to the package something in-between 64 - 128 unreal units

                              is there a way to stop that

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                                I don't remember if I included the option in the version that I released, but the latest version I have includes an option to try and place the recovery point far away from the SAM drop point.

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