I can see something funny about that mutator happening xD HL2 Gordons xD
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Yet Another Real-life Mod [beta][UPDATED May 29 2013][DL][version 130]
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Well, I finally got motivated to work on this a bit again. Here are some screenshots from my remake of the Halo 3 Map Ghost Town. Its still in a late alpha/early beta mode (lots more little art assets to make), but the general layout is done, bot pathed etc. Once I find another location to upload files (now that FileFront is gone) I'll post this for folks to try.
Screenshots of DM-YM_GhostTown2k4
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Ok, I've been working on updating the core mod a bit. Until I'm ready to upload it, I've posted an updated version on DM-YM-Insomnia (foggy coastline in a rain storm level) as well as the alpha version of DM-YM-GhostTown2k4 (my recreation of the Halo 3 level).
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To be honest, the YARM Mod pack goes well with Project Torlan's HaloUT Flood Invasion...
although there's 1 slight problem.
The Little guys, or "Infections..." they have 300 HP! when they should only have about 5 because they explode on impact. The others have at least 30-60 HPs.
... Sorry, off-topic. ^_^;;
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Originally posted by meowcat View PostOk, I've been working on updating the core mod a bit. Until I'm ready to upload it, I've posted an updated version on DM-YM-Insomnia (foggy coastline in a rain storm level) as well as the alpha version of DM-YM-GhostTown2k4 (my recreation of the Halo 3 level).
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I've got a few more level ideas bouncing around (a desert themed, mixed with a little Halo-esque architecture, remake of CTF-Tropic or ExoticII, and maybe another CTF map based around the Half-Life 2 Coastline road type levels).
Also, next release will feature the option to select your camouflage pattern, or use team specific patterns, in the YARM Weapons mutator. SilverIbex has also provided some very good suggestions for the gametypes, I hope to have them incorporated as well.
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