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DM-KeetShen [Beta] [Pics] [Download]

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    DM-KeetShen [Beta] [Pics] [Download]

    Name: DM-KeetShen
    Version: First beta, bot-pathed
    Compatibility: Built with UED-UT2004 at 3339
    Description: A tight, fast, hide-and-seek DM for 2-3 players. The design aim was to produce a photo-realistic architecturally-accurate (1cm=3UU) model of my kitchen, with the Unreal things in the cupboards (there are more than 40 crazy doors).
    Comments: Clearly, I am still far from my design aim but I would be most grateful for any comments. In particular:
    - Weapon/pickup choice and placing. Some will find the map over-stocked but I'm unsure what would be best removed.
    - Lighting. Producing photorealistic lighting has proved very difficult. Precise suggestions would be most welcome.
    - Botpathing. The bots don't handle doors that open outwards very well. I've been trying to setup those doors as lifts, but no success yet.

    Please bear in mind that this is a beta; the following need re-working: tap, table feet, skybox, bricks, terrain, ...
    Screenshots:
    A perfectly innocent-looking kitchen:


    Turns into a frag-fest:


    Once you open the cupboards:


    Download: DM-KeetShen.zip (8Mb)

    Edit: There's only one secret for the moment, and it's bot-pathed, so no prizes for finding it :haha:

    #2
    Awesome looking man, I'm a huge fan of giant room maps. Will definitly download when I finish my new machine.

    Comment


      #3
      Best Giant map out there :up:

      Comment


        #4
        I'm normally not a fan of giant maps either, but it looks well-designed so far. I hope you can fix the bots/door problem.

        As a person who used to download maps, bot support was a requirement for me and not just bots spawning and shooting, but bots actually being able to play the map.

        It's been ages since I've mapped, but maybe you can entice them to take doors by adding a spawn item there, like ammo or a health vial.

        Comment


          #5
          Originally posted by Leprechaun
          I'm normally not a fan of giant maps either, but it looks well-designed so far. I hope you can fix the bots/door problem.

          As a person who used to download maps, bot support was a requirement for me and not just bots spawning and shooting, but bots actually being able to play the map.

          It's been ages since I've mapped, but maybe you can entice them to take doors by adding a spawn item there, like ammo or a health vial.
          Thanks for the +ve remark.

          Actually it's not very "giant", the scale makes a player about 30cm high - a lot closer to reality than might appear from the screenshot.

          The bots play fine and use all the doors. The problem is with the doors that open outwards (towards the bot). I want to persuade them to stand aside whilst the door is opening and then enter directly.
          ATM they fire the trigger (that is beside rather than in front of the door) correctly and while the door is opening they run off to open another nearby door; when the direction of this other door is in the path of the opening door they bump into the opening door momentarily and look a bit silly until the door closes and pushes them inside.

          I've tried TriggerControl rather than TriggerOpenTimed but they won't stand still on the trigger until the door opens. Funny, because they do this correctly to wait for lifts. Meh.

          Edit: solved bot-door problem. Anyone have any other comments or suggestions ? Thanks :up:

          Comment


            #6
            DM-KeetShen [UPDATE!]

            Improvements too numerous to list, map now scaled 200% makes gameplay much less cramped.

            Anyone care to comment?

            Thanks in advance. :up:

            Comment


              #7
              mirrored at UT200Xfiles

              Comment


                #8
                Originally posted by JamieUt200XFile
                mirrored at UT200Xfiles
                :up: thanks

                Comment

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