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    #16
    Originally posted by m0zi
    actucally I noticed that too...while playing BUT in the editor they are aligned above the grate... its just that grate makes them seem stuck between two floors.
    See this thread for someone else with the same problem.

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      #17
      Thanks for pointing that out.... I had a similar issue in Iron Maiden at the end of the curved hallway where there are two vats with falling lava and grill mesh infront of them caused the mesh to look like it was stuck in the lava but it wasnt... this editor does some funny things :weird:

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        #18



        roflolmaomgwtflakurtloeffleroflolmaomgwtflakurtloe ffleroflolmaomgwtflakurtloeffleroflolmaomgwtflakur tloeffleroflolmaomgwtflakurtloeffleroflolmaomgwtfl akurtloeffleroflolmaomgwtflakurtloeffleroflolmaomg wtflakurtloeffleroflolmaomgwtflakurtloeffler

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          #19
          Ok...something to do with
          Foralarx

          I'm lost

          :weird:

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            #20
            Apart from the bumping your head on the ceiling thing it's a great map. :up:

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              #21
              this is actualy quit fun to play i love maps were i allways get see were to walk were to jump and were to get stuck if i go there thats not common anymore with the engine ability to render 100.000 tris everybody filles everything with so much detail that you dont get anymore what the actual map is ( i do that myself *THE SHAME*)

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                #22
                muh ha ha ha thread revival bat man is here! pmub
                I just liked this map too much to let it be excluded from the 1st page so fast

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                  #23
                  Ehm, I've lost 25-4 against Damneron.... I don't like this map AT ALL!!!

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                    #24
                    lol, try playing insurgent on americas army you'll get your *** kicked there for sure. I'm going to a competition this sat at pc club in clackamas,or I'm really wondering if i'm going to kick *** or not, hmm oh well for now I train with godlike bots

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                      #25
                      thanx for keeping it alive...

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