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  • replied
    i didnt talk about the map, i was talking about people like you

    i dont see why i should shut up for stating a fact thats true
    its like those little items in kidsbooks "did you know you can fit 50 milkbottles in a fruit tree" type of things"
    it teached you about the amazing world out there and brought you into new philosophical insights

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  • replied
    Originally posted by MCCCXXXVII
    awesomly funny fact :
    create a graphic map with uberleet visuals, extremely nicely styled, highly artistic and skilled = youll get flamed to hell by at least 50 percent of the people because you didnt create any gameplay
    now, copy(rip) the brushes, floorplan, gameplay, items and everything else from someone elses map, and put a few lights in it and release it = youll get praised to heaven for creating an uberfun and cool to play map with great gameplay
    while the guy made absolute 0.0000000000 percent gameplay

    go figure, hypocrits
    Oh no, its MCCCXXXVII again coming to ***** about another remake map.

    Leave a comment:


  • replied
    ouch, keep your spears down fellas.

    Leave a comment:


  • replied
    awesomly funny fact :
    create a graphic map with uberleet visuals, extremely nicely styled, highly artistic and skilled = youll get flamed to hell by at least 50 percent of the people because you didnt create any gameplay
    now, copy(rip) the brushes, floorplan, gameplay, items and everything else from someone elses map, and put a few lights in it and release it = youll get praised to heaven for creating an uberfun and cool to play map with great gameplay
    while the guy made absolute 0.0000000000 percent gameplay

    go figure, hypocrits

    Leave a comment:


  • replied
    Maybe I shouldn't do this.. but I was just wondering

    Leave a comment:


  • replied
    Yggdrazil wrote:
    I hope my Ti4200 can handle the polycount of the map with those sand dunes kreeping around
    Does your current card work ok in the halls of "Twin Tombs"?

    Leave a comment:


  • replied
    I hope my Ti4200 can handle the polycount of the map with those sand dunes kreeping around
    Waiting for the final release...

    Leave a comment:


  • replied
    Excellent!!! :up: :up: :up:

    Leave a comment:


  • replied
    Latest status on Diamond Sword 2k3:

    I'm adding terrain this week, and then I'll do a final release.

    anarkist, Annihilus, Yggdrazil.
    I fianally added those screen shots. heh ;-)


    Arkile and INFERNO are given credit throughout. They made the original.

    Thanks for the positive feedback!

    Leave a comment:


  • replied
    After flying around a bit i noticed two minor issues. I bet when playing you won't even notice but we want a perfect diamond sword, don't we?
    Take a look at the red banner at the front of the base - and move it a bit to the left.
    Just above this banner are two props which hold the lights. When standing on the ledge in front of the sniper scope you can see right through them (both bases).
    Oh and be sure to add a level shot preview in the final release.
    Thumbs up for a great level! :up:

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  • replied
    Originally posted by LOVE-FEST
    new version released today: [v2]

    I took the foilage out of the map, changed the textures on the walkways, and added static meshes in both bases.

    I want to add some sand dunes rolling up the sides of the pyramids, on the bridges, and in the hallways, and then release it.

    I'm going to Siggraph tomorrow. I'm going to take a look at Max6 and Maya5 to compare, and then hope to release the map next week.

    Download here:
    DiamondSword2k3[v2]
    http://www.planetunreal.com/utlovefest/Dsword.html
    Any news on that new release?

    Leave a comment:


  • replied
    new version released today: [v2]

    I took the foilage out of the map, changed the textures on the walkways, and added static meshes in both bases.

    I want to add some sand dunes rolling up the sides of the pyramids, on the bridges, and in the hallways, and then release it.

    I'm going to Siggraph tomorrow. I'm going to take a look at Max6 and Maya5 to compare, and then hope to release the map next week.

    Download here:
    DiamondSword2k3[v2]
    http://www.planetunreal.com/utlovefest/Dsword.html

    Leave a comment:


  • replied
    Originally posted by EvILCaNNON
    Come on Love-Fest! Release a darn final version and be done with it so you can work on Hall Of Giants...Sheesh!
    lol I think my thoughts concur heh gotta stop that working on that map sometimes

    Leave a comment:


  • replied
    Come on Love-Fest! Release a darn final version and be done with it so you can work on Hall Of Giants...Sheesh!

    Leave a comment:


  • replied
    CTFX1, you're right.. lol...I don't know when I'll get to improving it either. I could do some quick and dirty zoning, but as we both can tell, it's going to need more help than that. chuckle.

    I hope you fix this minor issue in the future. Excellent work.
    Will do. And thanks for the kind words *Annihilus
    :up:

    InStA-giBeR... You're starting to make me believe you... heh heh.

    Leave a comment:

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