Announcement

Collapse
No announcement yet.

DM-Myth

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    DM-Myth

    Name: Myth
    Version: Beta 1
    Comments: Here's my first level for UT2004.
    Homepage: NickJ.net
    Download: Here




    #2
    Could end up being a great 1 on 1. :up:

    Now for the criticism.
    • Textures in some places could do with scaling down
    • "Lights" in some places could do with brightening whilst some others could do with dimming down.
    • Doors are too low, need some jump height added to them.
    • From the small outdoor area the arched tunnel is too low, you need to duck to get through. Needs heightening.
    • Once through the tunnel, immediately to your right is a ramp, it needs altering to blend with the terrain, or alter the terrain to suit the ramp.
    • Could do with some nice suitable ambient sounds.
    • The weapon and pick up bases looked out of place with the current texture, I suggest you make them invisible and create a mesh to act as a base.
      [Similar to what I achieved here]:


    The plus points.
    • Bots played well.
    • Layout was pretty good.
    • Appeared to be well optimised. (Only played it in IS)


    If you clear up the critical points you may see your map played often. :up:

    Comment


      #3
      I just played it too. It looks pretty decent but maybe a bit dark (and some of the lens flares on the orange lights look a bit off-center so you may wanna fix that). It runs well. I didn't see the bots go for the lift that much but maybe I didn't see a whole lot of their match so I probably missed it, but they were good here. Just a small visual thing with the skybox here, as told in this picture. Otherwise, you've got a decent-looking map going here IMO.

      Comment


        #4
        ok its a pretty nice map, but i kinda felt like i was in a hobbits house because of the tiny size. here are 4 things that i noticed that was a problem.

        ok the skybox looked nice, i dont know why his showed up pixelated, but the weapon thingy... that texture makes it seem like ****


        these chains really got in my way. i would change the collision on them so they dont block karma or actors.


        these also got in my way, and i dont really know what the point of them are.


        and last but not least, the tunnel arch..... really short


        but like i said, the maps looks nice and bots play well on it, but its really boxed in/hobbit sized if you will. i would change the heigth of the doors.

        Comment


          #5
          Thanks for the great comments and suggestions everyone! I've uploaded a new version that has taken care of most of the things that have been mentioned.
          • Textures in some places could do with scaling down

          The wall and floor textures should be the same scale everywhere, if you could be more specific I could take a look at it.
          • "Lights" in some places could do with brightening whilst some others could do with dimming down.

          I brightened up a few of the darkest places. I personally don't think any of the map is too bright, I was more concerned about people thinking it was too dark.
          • Doors are too low, need some jump height added to them.

          It seems like I get this complaint with nearly every level I make, but I never learn. Oh well. I made the doors 25% taller where I could. I think there were only four where there wasn't enough room.
          • From the small outdoor area the arched tunnel is too low, you need to duck to get through. Needs heightening.

          I made the entire tunnel a bit taller.
          • Once through the tunnel, immediately to your right is a ramp, it needs altering to blend with the terrain, or alter the terrain to suit the ramp.

          Fixed.
          • Could do with some nice suitable ambient sounds.

          I'll work on this.
          • The weapon and pick up bases looked out of place with the current texture, I suggest you make them invisible and create a mesh to act as a base.

          I'll work on this.
          • Pixelated sky

          I have no idea what's causing that. It should look like it did in Juggalo's screenshot.
          • these chains really got in my way. i would change the collision on them so they dont block karma or actors.

          Done.
          • these also got in my way, and i dont really know what the point of them are.

          Removed.

          Edit: The map has been updated again. The weapon bases have been changed and a lot of architectural changes have been made as well. The screenshots in the first post have been updated.

          Comment


            #6
            ok i just got done playing the updated version of the map. much nicer now. i can accually jump in the tunnel and in doorways, and not getting stuck my those chains . but did i see new spots in the map? because i didnt reconize some places... maybe i just missed them the first time i played it.:up:

            Comment


              #7
              Nice map ... just wish the doorways were a bit wider.

              This is a very hard DM ... one of the harder ones I have played in recent times. GJ. :up:

              Comment


                #8
                Originally posted by {MM}Juggalo_kyl
                but did i see new spots in the map? because i didnt reconize some places... maybe i just missed them the first time i played it.:up:
                No, all of the rooms have been there from the beginning.

                Another new version is up. I made a few more architectural improvements and swapped the Bio Rifle and Sniper Rifle spawns.

                Comment

                Working...
                X