Announcement

Collapse
No announcement yet.

AS-Overlord2k4

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    AS-Overlord2k4

    Name:
    AS-Overlord2k4
    Version:
    Beta 3
    Compatibility:
    UT2004
    Description:
    This scenario is a recreation of one of the most famous, and important events in World War history, Operation Overlord.
    Comments:
    Overlord2k4 is my first serious map, so there are probably heaps of porblems with it, its is my first public release, and it hasn't even been tested online yet, so there are probably HEAPS of balance issues.
    Please give me heaps of feedback and suggestions.
    Screenshots:
    http://img.photobucket.com/albums/v4...rlord2k4_1.jpg
    http://img.photobucket.com/albums/v4...rlord2k4_2.jpg
    http://img.photobucket.com/albums/v4...rlord2k4_3.jpg
    http://img.photobucket.com/albums/v4...rlord2k4_4.jpg
    Credits:
    Mackron (me )
    InfestedTerren
    Jax_Pylon
    Downloads:

    FileFront
    http://www.filefront.com/?filepath=/...verlord2k4.zip

    UnrealPlayground
    http://www.unrealplayground.com/maps.php?mapid=7131

    FilesNetwork (Or something)
    http://filesnetwork.planetmirror.com...verlord2k4.zip

    #2
    Niiiiiice. This would go excellent with Red Orchestra. Very well done

    Comment


      #3
      I guess that saves me the trouble

      Comment


        #4
        Looks and plays OK, though to be honest I think the remake that Anarkist is working on will be a lot better.

        Comment


          #5
          Originally posted by Agroman
          Looks and plays OK, though to be honest I think the remake that Anarkist is working on will be a lot better.
          That wouldn't surprise me.

          Comment


            #6
            Well great map, looks alot like the one Ive been working on for the past few months, looks like I can scrap that project. Sorry if I sound mean, Im just venting my anger since every map idea I have gets made by someone else when I never post them anywhere.

            Comment


              #7
              Unfortunately, that's the risk of choosing to remake one of the most popular UT99 Assault maps.

              Comment


                #8
                bah i have to say im one of the ebst fans of this map and when i played it it wasn't really similar as the old ut99 map of course it was but the gamplay was really different

                Comment


                  #9
                  ion cannon?

                  Comment


                    #10
                    This map crashed on Wolfgaming.net. Here is the stack:

                    ScriptLog: START MATCH
                    ScriptLog: ASGameInfo::BeginRound
                    ScriptLog: ResetLevel
                    Log: Collecting garbage
                    Log: Purging garbage
                    Critical: UObject::GetPathName
                    Critical: UObject::GetPathName
                    Critical: UObject::GetPathName
                    Critical: UObject::GetFullName
                    Critical: DispatchDestroy
                    Critical: UObject::GetPathName
                    Critical: UObject::GetPathName
                    Critical: UObject::GetPathName
                    Critical: UObject::GetFullName
                    Critical: DispatchDestroys
                    Critical: UObject::PurgeGarbage
                    Critical: UObject::CollectGarbage
                    Critical: UObject::StaticExec
                    Critical: UEngine::Exec
                    Critical: UGameEngine::Exec
                    Critical: AActor::execConsoleCommand
                    Critical: UObject::ProcessEvent
                    Critical: (ASGameInfo AS-Overlord2k4.ASGameInfo, Function UnrealGame.DeathMatch.PendingMatch.Timer)
                    Critical: AActor::Tick
                    Critical: TickAllActors
                    Critical: ULevel::Tick
                    Critical: (NetMode=1)
                    Critical: TickLevel
                    Critical: UGameEngine::Tick
                    Critical: Level Operation Overlord 2004
                    Critical: UpdateWorld
                    Critical: UServerCommandlet::Main
                    Exit: Executing UObject::StaticShutdownAfterError
                    Exit: Exiting.

                    Comment


                      #11
                      i was trying to make it but i just need to download
                      edit: hmmm i thought it was a remake not an AS-overlord"2"
                      nice map anyway

                      Comment


                        #12
                        Unfortunately, that's the risk of choosing to remake one of the most popular UT99 Assault maps.
                        it's not just this map that it's happened to... that's why I'm angry and confused.

                        Comment


                          #13
                          Originally posted by DarKGamer
                          it's not just this map that it's happened to... that's why I'm angry and confused.
                          Then don't scrap your work, but add to it. Add some creative improvements to overlord instead of just a direct port ^_^

                          Be creative

                          Comment


                            #14
                            Originally posted by AcidReflux
                            This map crashed on Wolfgaming.net. Here is the stack:

                            ScriptLog: START MATCH
                            ScriptLog: ASGameInfo::BeginRound
                            ScriptLog: ResetLevel
                            Log: Collecting garbage
                            Log: Purging garbage
                            Critical: UObject::GetPathName
                            Critical: UObject::GetPathName
                            Critical: UObject::GetPathName
                            Critical: UObject::GetFullName
                            Critical: DispatchDestroy
                            Critical: UObject::GetPathName
                            Critical: UObject::GetPathName
                            Critical: UObject::GetPathName
                            Critical: UObject::GetFullName
                            Critical: DispatchDestroys
                            Critical: UObject::PurgeGarbage
                            Critical: UObject::CollectGarbage
                            Critical: UObject::StaticExec
                            Critical: UEngine::Exec
                            Critical: UGameEngine::Exec
                            Critical: AActor::execConsoleCommand
                            Critical: UObject::ProcessEvent
                            Critical: (ASGameInfo AS-Overlord2k4.ASGameInfo, Function UnrealGame.DeathMatch.PendingMatch.Timer)
                            Critical: AActor::Tick
                            Critical: TickAllActors
                            Critical: ULevel::Tick
                            Critical: (NetMode=1)
                            Critical: TickLevel
                            Critical: UGameEngine::Tick
                            Critical: Level Operation Overlord 2004
                            Critical: UpdateWorld
                            Critical: UServerCommandlet::Main
                            Exit: Executing UObject::StaticShutdownAfterError
                            Exit: Exiting.
                            How do I fix that?

                            Comment


                              #15
                              The next beta patch will have some tools to help track down the issue. I'll point you at it when it gets released.

                              Comment

                              Working...
                              X