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XS Vehicles (Xyx-Shinzon Vehicles)

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    #16
    Originally posted by Brits_Hit
    These models are fantastic... very original too :up:
    QFT++

    I look forward to seeing them in-game.

    Comment


      #17
      Originally posted by T-Shinzon
      Ok, great! Uh...which one? I'll send it (the model) via e-mail once you've chosen. You need to know how to UV-map, by the way. (cause I can't UV-amp for jack)



      Fly? As in air vehicles, right? Well, I'm pretty good at coding air vehicles to fly at the exact acceleration and maneuverability that the vehicle looks it should be. The Hydra has a massive shockwave that goes out for about a mile when it is destroyed cause I like big explosions. It also kills anyone nearby due to the explosion.

      Oh, btw, you know how a single shot can send the Raptor kicked around, right? Well, with the larger ships, weapons do very little to deter the momentum of them (like they should).
      what i wanted to know is if the fly like planes or they fly like the raptor?

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        #18
        Well, the code for ONSPlaneCraft basically sucks, so currently they fly like Raptors. That probably will change for some in the future. What I need are people willing to UV-Map and Skin these models. I can code them so they basically do what they're supposed to, but for special **** (which I can't do) I'll need a volunteer coder. BTW, the models with "discontinued" are screwed up a bit which means that you will probably never see them in game. Help is greatly appreciated.

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          #19
          Originally posted by T-Shinzon
          Well, the code for ONSPlaneCraft basically sucks, so currently they fly like Raptors. That probably will change for some in the future. What I need are people willing to UV-Map and Skin these models. I can code them so they basically do what they're supposed to, but for special **** (which I can't do) I'll need a volunteer coder. BTW, the models with "discontinued" are screwed up a bit which means that you will probably never see them in game. Help is greatly appreciated.
          I like it how you have to use the mouse to fly it, it really ain't that bad, but the pilot will almost always be busy keeping the plane under control, thus limiting the pilot to kamikaze style hit and run strikes.

          Comment


            #20
            Originally posted by Lord_Buggy
            You can also add an extra line in the default properties of a vehicle to reduce the extra momentum received.
            which line might that be?

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              #21
              Originally posted by TheBladeRoden
              which line might that be?
              Code:
              DefaultProperties
              {
              MomentumMult=0.05
              }

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                #22
                [shot]http://www.ataricommunity.com/forums/images/icons/icon5.gif[/shot]

                I WANT THEM!!!

                Comment


                  #23
                  ditto

                  Comment


                    #24
                    oh .. my .. god

                    Comment


                      #25
                      Originally posted by musilowski
                      [shot]http://www.ataricommunity.com/forums/images/icons/icon5.gif[/shot]

                      I WANT THEM!!!
                      really ownage stuff, dude! :O

                      Comment


                        #26
                        :up: Great work dude, all of them look great, if not a bit overpowered. I wonder if u could get my old vehicles ingame if u wouldn't mind, they also need skinning but I don't mind them being untextured for a while aslong as they are put ingame. Sorry to go offtopic, urs look great, I particularly like the hover mech and the hydra

                        PS my msn addy is chemix5@hotmail if u wish to help with those vehicles I mentioned earlier

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                          #27
                          Nice models. But two things.

                          The polycount on these is very high, I see alot of places where skining could fill in for polys.

                          Learn to UV map:
                          I see I all the time on these boards, someone presents a excellent model but is stopped at the UV stage. Very rare that someone will do that for you.-if they know UV mapping then they prob. are doing thier own thing.

                          A non-UWV mapped model is nothing.

                          One program I use is Ultimate Unwrap3D, makes UV so much less of a chore. Not free ($40?) but worth every penny. ( I plug this prog so much I should be getting points! )

                          Comment


                            #28
                            Originally posted by Chemix
                            :up: Great work dude, all of them look great, if not a bit overpowered. I wonder if u could get my old vehicles ingame if u wouldn't mind, they also need skinning but I don't mind them being untextured for a while aslong as they are put ingame. Sorry to go offtopic, urs look great, I particularly like the hover mech and the hydra

                            PS my msn addy is chemix5@hotmail if u wish to help with those vehicles I mentioned earlier
                            Sure, I can certainly get them in-game. But don't ask me to do something like get a walking biped mech in-game lol. I can't do really complicated stuff like that yet, but I'm pretty thorough with for instance to explosion when a vehicle dies.

                            Anyhow, I'll try to get these vehicles released without skinning. Then I could slowly get some skinners to help. At the moment, these vehicles are in 3-4 separate packages. I'll get them into a single one.

                            I could also try getting the polycount a bit lower on some of these models.

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                              #29
                              ****. I just realized I have to sift through 157 .uc files. Wonderful. I'll give it a serious shot.

                              For you coders that use ConTEXT, here's a nightmarish pic for you:
                              [shot]http://home.pacbell.net/hyshin/HOLYSH_T.jpg[/shot]



                              :bulb:

                              Comment


                                #30
                                Originally posted by T-Shinzon
                                ****. I just realized I have to sift through 157 .uc files. Wonderful. I'll give it a serious shot.

                                For you coders that use ConTEXT, here's a nightmarish pic for you:
                                [shot]http://home.pacbell.net/hyshin/HOLYSH_T.jpg[/shot]



                                :bulb:

                                I use notepad, it soothes the savage beast.

                                Comment

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