Because it's often asked for, I am working on a flamethrower. At the moment I just have the primary-fire working, which is a basic thrower-of-flame for burning things. I would like some ideas as to what the secondary fire could be. I have considered the stream of un-ignited sticky liquid like the Unreal 2 flamethrower, but I would rather do something that hasn't been done before.
A second issue that I would like help on is the performance. The flame effect has a very big impact of frame-rates; It just about runs ok on my machine (Athlon XP1800+, 512MB DDR333, GF4Ti4400). I could make it run faster, but it would probably look complete rubbish. Would you prefer something that looks the business, or something that will run fast even on low-end systems?
Here's a screenshot of two helpless bots being roasted alive:

There is no weapon model yet. Two modellers so far have offered to work on it, but I will certainly not complain if anyone else wants to make one so I have more to choose from.
A second issue that I would like help on is the performance. The flame effect has a very big impact of frame-rates; It just about runs ok on my machine (Athlon XP1800+, 512MB DDR333, GF4Ti4400). I could make it run faster, but it would probably look complete rubbish. Would you prefer something that looks the business, or something that will run fast even on low-end systems?
Here's a screenshot of two helpless bots being roasted alive:

There is no weapon model yet. Two modellers so far have offered to work on it, but I will certainly not complain if anyone else wants to make one so I have more to choose from.
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