


Name: None as of yet
Version: beta 1
Compatibility: ut 2004
Credits: Thanks to Mr. Evil and the folks at 3dBuzz.com!
Homepage:
Download:http://www.grinninghermit.com/users/...te(8_9_04).rar
You'll have to download both files. Just extract them to DRIVE:\ (NOT DRIVE:\ut2004).
This is what I've been working on all summer. I've been building from code by Mr Evil. What I mean by that is, every function is almost completely recoded.
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UPDATE FOR 12/6/2004
Today I got the arms working. These arms just aren't any arms. These arms move by themselves to the target XD It's some nice stuff. I just finished enough code for it to work (not on the mech yet). I've put together a map with a movign light that the arm will target and move to. This is more of a tech beta demo of the arm. Here is what you need to do to see it:
download http://www.grinninghermit.com/users/...-scoutmap8.rar
extract the files to the right places
.u goes in UT2004\System\
.ukx goes in UT2004\Animations\
1. open the map in UnrealED
2. stand on the bridge and face the moving light
3. type these in the console (~)
4. ghost <enter>
5. summon arm_vech.myarm <enter>
6. press fire 2-3 times or until the target comes up
have fun.... enjoy!
There is a lot of stuff being printed to the screen (mainly bone rotations).
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UPDATE FOR 10/21/2005
Much work has been done to this mech. I don't think the links work for downloading anymore.

http://img488.imageshack.us/my.php?i...ot000897gq.jpg
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