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    DM-ZeitKindProFinal13

    This has turned into a Zeitkind Map Pack
    Compatibility: 2004

    NEW MAPS!!!

    [screenshot]http://utlovefest.planetunreal.gamespy.com/downloads/maps/zeitkind/images/Shot00917.jpg[/screenshot]

    [screenshot]http://utlovefest.planetunreal.gamespy.com/downloads/maps/zeitkind/images/Shot00215.jpg[/screenshot]

    [screenshot]http://utlovefest.planetunreal.gamespy.com/downloads/maps/zeitkind/images/Shot00394.jpg[/screenshot]

    [screenshot]http://utlovefest.planetunreal.gamespy.com/downloads/maps/zeitkind/images/Shot00920.jpg[/screenshot]

    [screenshot]http://utlovefest.planetunreal.gamespy.com/downloads/maps/zeitkind/images/Shot00522.jpg[/screenshot]

    [screenshot]http://utlovefest.planetunreal.gamespy.com/downloads/maps/zeitkind/images/Zeit_SewerRamp.jpg[/screenshot]

    [screenshot]http://utlovefest.planetunreal.gamespy.com/downloads/maps/zeitkind/images/Zeit_xanStairs.jpg[/screenshot]

    [screenshot]http://utlovefest.planetunreal.gamespy.com/downloads/maps/zeitkind/images/Shot00515.jpg[/screenshot]


    Credits:
    J├╝rgen Vierheilig (original author);
    UTLOVEFEST: http://www.planetunreal.com/utlovefest ; =ST=Viper18 www.snipertek.com
    Mr. Evil (boots of Jumping) http://come.to/MrEvil

    #2
    Nice!

    Isn't Excessive fun!

    Comment


      #3
      CTF fix version coming soon too ?

      I cant wait to have this DM map and CTF map too :heart:

      Comment


        #4
        Why is fog going to be tricky? Can it not just be the same colour as the skybox?

        Comment


          #5
          hy is fog going to be tricky? Can it not just be the same colour as the skybox?
          Yes that's the goal. I made a fog ring in my sky box (just Hourences suggested in his tutorial), but map's sky still doesn't seem to blend with the fog well. It still looks like the example on
          Hourences' site.

          My "Begin fog" is 200 and my "End Fog" is 20000. It's
          a huge map. I also added fog in my sky box, but it
          doesn't seem to help.

          Comment


            #6
            With the city scape that type of fog doesn't look out of place, it's manly land scapes that look bad with the haze fog. IMO

            Comment


              #7
              well we have updated the fog situation and fixed all of the problems in the CTF version that ppl pointed out and we will be releasing an update shortly, also adding a couple jump pads on each side.

              here is an update picture of the fog

              Comment


                #8
                looking great

                Comment


                  #9
                  Very nice. Looks 100% beter, glad you did change the fog after all . Too bad about loosing your cool sky box though. :up:

                  Comment


                    #10
                    Originally posted by Viper18
                    well we have updated the fog situation and fixed all of the problems in the CTF version that ppl pointed out and we will be releasing an update shortly, also adding a couple jump pads on each side.

                    here is an update picture of the fog

                    http://www.snipertek.com/Shot00007.jpg
                    that is an awesome screeshot.........it may be on V13 but its worth it, no?

                    Comment


                      #11
                      It maybe on V13 but its worth it, no?
                      ZeitkindProFinal13 is a remake of a very popular map for UT99. V13 was part of its original name.

                      You can read about it's origins and history in an interview I had with Zeitkind on my site:
                      http://www.planetunreal.com/utlovefest/zeitkind.html

                      Comment


                        #12
                        Lookin good :up:

                        i haven't played the CTF version, but exactly how big is this map? and is it mainly for snipers only?

                        Comment


                          #13
                          i haven't played the CTF version, but exactly how big is this map? and is it mainly for snipers only?
                          It's probably the biggest city map ever made for Unreal Tournament. Except maybe for Fallen City now, ZeitkindProFinal13 is the largest in the UT Kingdom.

                          And no, absolutely not. I re-made this map because I believe Excessive Overkill is perfectly suited for it. Jumping over the city buildings with the flak cannon, a.k.a. (weapon Jumping) is a must, plus the laser-triggered sticky mines, flame throwers, and Shock fights make this map a very fun place to be, without having to be a sniper.

                          Comment


                            #14
                            I noticed that it played great with Excessive too . Wonder how the map would play with the jump count to 10?

                            Comment


                              #15
                              noticed that it played great with Excessive too
                              Yes. When you want UT to get that extra hurumph! out of UT, Excessive Overkill turns it up to #11.

                              Comment

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