Hello,
I'm speaking on behalf of Zero Vengeance (a mod team), up till about a week ago we were modding for C&C Renegade, we were developing a new mod we are keeping under wraps. We decided however that the Rengade engine was getting old and we switched to UT2003.
We have worked out nearly everything we need to do (making weapons, skins, models, textures ect) apart from how to impliment our mod into UT2003. We kknow roughly from looking at other mods that you can use a .UT2MOD package but we are unsure on many things:
A) Make the .UT2MOD package in the first place.
B) The Structure of the mod (Do we make a new folder to put our goodies in or put them into existing game folders).
C) How we launch our completed mod.
I know it sounds n00bish n' all but we are newcomers to Unreal engines and need some help getting things going. Any help would be greatly apreciated.
Joseph Scott a.k.a: Advis2k
Zero Vengeance Lead Design
I'm speaking on behalf of Zero Vengeance (a mod team), up till about a week ago we were modding for C&C Renegade, we were developing a new mod we are keeping under wraps. We decided however that the Rengade engine was getting old and we switched to UT2003.
We have worked out nearly everything we need to do (making weapons, skins, models, textures ect) apart from how to impliment our mod into UT2003. We kknow roughly from looking at other mods that you can use a .UT2MOD package but we are unsure on many things:
A) Make the .UT2MOD package in the first place.
B) The Structure of the mod (Do we make a new folder to put our goodies in or put them into existing game folders).
C) How we launch our completed mod.
I know it sounds n00bish n' all but we are newcomers to Unreal engines and need some help getting things going. Any help would be greatly apreciated.
Joseph Scott a.k.a: Advis2k
Zero Vengeance Lead Design
Comment