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Totr - Tournament of the Ring

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    Re: ..

    Originally posted by Doomfest
    Umm why not just convert the .jpg into a .bmp using photoshop? o.O GG... and if that doesnt work make sure the dimensions of the BMP are Unreal-Friendly numbers: 2,4,8,16,32, ---- , 128, 256, 512, 1024, 2048 ETC. Works best if its a square!

    Im suprised no one mentioned that solution : /
    continuing with doomfests solution, if youre working in photoshop, why not just make the textures in probably the most friendly UED texture type? .dds is what is exported from UED, and this plugin allows you to edit .dds textures in PS, then save it out as DDS with various options for Alpha channels, mip maps and a bunch of **** that i think may be beyond the capabilities of the current unreal engine(notice " think", my stupid hypotheses are usually wrong.) After i used it to import some simple textures, and export some others to modify for a weapon i made, i think this is the way to go when handling textures in UED.
    http://developer.nvidia.com/object/n...ure_tools.html

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      oh **** i didnt even know theres that plugin! thank you! i was thinking if we DIDNT have that plugin, lol..

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        no prob. alot of people dont know about this plugin, wish epic would have just packed it with UT04 like they did with the 80000000 other extras they put on the play disc. not complaining; TY epic for giving us all of the tools necessary to bend and shape the Unreal Engine to our wills (so long as said willls do not seek profit ) If DDS is still supported in 07, please please please include plugins for photoshop and the other popular graphics progs (if they dont have DDS support already.)

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          Epic is watching us. Everything we do. They are watching us. Like a stalker. more like a guardian angel. but making things better for us

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            LOOKS SWEET IM DOWNLOADING RIGHT NOW
            :down: :noob:

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              For the record; A few weeks ago the whole team decided that there was no future in the Tournament of the Ring project, withour texture artists, animators and coders.

              That's why we've cancelled the mod. But perhaps when UT2007 arrives, we'll try once again in the hope that people can help us with their talents.

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                Aw Make a new mod but one that isnt so big.


                Just as i (De@mon) come back from a long break. Im so sorry about not telling everyone i wasnt going to be coming on for a while.

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