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Skinner and animator needed for WoE character models.

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    #16
    No one seems to want or be able to do UV mapping

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      #17
      Originally posted by Mr Evil
      No one seems to want or be able to do UV mapping
      Well if you ask nicely I might be able to find some help for you Hit me up on ICQ when I am home and let me see if we can help you..

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        #18
        ya we where talking about this at UTvehicles there are thousands of mappers and modelers but small number of UV/Skinners and coders...

        i can kinda UV in maya (learnd from the VTM's and a bit of experimenting). i know WP can but i think he is bussy. i might give it a try if no 1 else can. oh and if its maya, thats the only prog i know.

        BTW they are rilly coool models

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          #19
          You still haven't tried Polycount, have you.
          They don't bite.

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            #20
            They don't need to be fully skinned, just let me know when you have UV mapped versions then I can rig them np.

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              #21
              Originally posted by jbirney
              Well if you ask nicely I might be able to find some help for you Hit me up on ICQ when I am home and let me see if we can help you..
              Thanks. I don't think I have your ICQ number.



              Originally posted by Bigcheeese
              ya we where talking about this at UTvehicles there are thousands of mappers and modelers but small number of UV/Skinners and coders...

              i can kinda UV in maya (learnd from the VTM's and a bit of experimenting). i know WP can but i think he is bussy. i might give it a try if no 1 else can. oh and if its maya, thats the only prog i know.

              BTW they are rilly coool models
              Thanks for the offer. I'll see what jb can come up with first.



              Originally posted by Super_Moose
              You still haven't tried Polycount, have you.
              They don't bite.
              I posted on Polycount a few days ago. No joy there.

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