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[pickup/mutator] Powerpills : instant-combo's for everyone

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    #61
    Here are all my warnings.

    Warning: Missing Class Class Editor.TransBuffer
    Warning: Type mismatch in MA of Orientation: file 2, class 16
    Warning: Skipping 4 bytes of type 2
    Warning: Paths may not be valid.
    Warning: Failed to load 'NULL': Can't resolve package name
    Warning: Failed to load 'Class None.': Can't resolve package name
    Warning: Missing Texture Texture nuke.NukeRocket
    Warning: Missing FinalBlend FinalBlend nuke.NukeFinalBlend
    Warning: Missing FinalBlend FinalBlend nuke.FlameFinalBlend1
    Warning: Missing FinalBlend FinalBlend nuke.EFinalBlend1
    Warning: Failed to load 'Material Kristin.KristinBody_0': Failed to find object 'Material Kristin.KristinBody_0'
    Warning: Failed to load 'Material Blade.BladeBody_0': Failed to find object 'Material Blade.BladeBody_0'



    Also, thx for the white skin, now the madbomber has a color. .

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      #62
      Warning: Failed to load 'NULL': Can't resolve package name
      Warning: Failed to load 'Class None.': Can't resolve package name
      These are the warnings I'd get if either the altSkin or altMesh didn't exist ...
      Did you try it with 'bDebug=True' in the ini-file for my mutator ?
      It adds additional info to the log and it might make tracing bugs easier.

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        #63
        I'm prety sure I had it enabled.

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          #64
          the extra lines in the log won't start with "warning :".
          They start with "Scriptlog :" ...
          There should at least be a line that confirms the start of the mutator.
          I did manage to see the effect by chance (white / transparent pill + combo), but I haven't been able to replicate it.

          Perhaps it's an error in the random-number that causes this as that could explain the problems with replicating the effect too.

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            #65
            *update*

            = improved the powerpill-class by adding a 'simple' base-class.
            As a result there's the 'SuperPowerpill' and a 'Powerpill'. The 'Powerpill' can only have one combo, so it's easier to use as a replacement for the invisibility-pickup.

            = *experiment* : new combo-move that refills the ammo of your current/active weapon.

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