Wow. I knew the TA community was still alive (see planetannihilation.com) but I didn't realise so many UTers were also TA fans.
As for the TAUCP comment, I don't think we will include too many third party units, mostly due to time constraints. theres some odd 150 units in TA alone, now add CC.... yikes.
However, I am hopeing to make additional units fairly painless to add. (This mostly depends on James and Bjorn though)
that game used to be the ****, I actually made alot of my own units and stuff for the game also. My friend was also awsome at the game, I never beat him once at it
I loved TA, pity there isn't a sequal.
One question.... How will you get enough players on each side? In big battles there were alot of units, there arn't that many players.
Most of the units will be AI controlled. We will also have to tweak the **** out of the replication, obviously. Players will have the ability to command units from the classic 'God' view, or get a first person view on the battle (Who trusts their peewee rush with 400 lines of Unreal Script? )
Don't get out much? :P . Total Annihilation is an RTS (like Command & Conquer and Starcraft), that broke the bar when it comes to the number of different units (the game shipped with nearly 250 different units and structures). Also, it was completely customizable, as can be seen at http://www.planetannihilation.com. There are thousands of user-created units, along with the official CC pack that added another 50 units per side. So basically we are trying to recreate that mayhem with the UT2003 engine, adding the ability to directly control any unit from First Person view, and little tweaks and what not that we find will make the MOD that much more fun to play. Hope that helps.
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