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[FINAL RELEASED!!!] AS-HighRise [Download][New Pics][Updated: 15/08/04]

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    [FINAL RELEASED!!!] AS-HighRise [Download][New Pics][Updated: 15/08/04]

    AS-Highrise (final beta)

    Updates (newest first):
    Update 10 (16/07/04): Full Release:
    http://www.ataricommunity.com/forums...hreadid=405515

    Story:
    Some time ago, the SkyReach corporation began construction on a massive skyscraper and communication tower facility, but ran out of funding soon after the project began. The comms tower and maintainence catwalks they did complete still stood tall. The Hellions, in need of a way to globally co-ordinate their piracy and terrorism efforts, seized the unused comms tower, fortifying it for their protection and began using it to broadcast attack plans.

    Having realized that the problem was not small, the NEG dispatched a team of demolitions experts to disable the comms tower. Because of the heavy fortifications an air attack was impossible so the demolition crew was forced to manoeuvre a modified hellbender, loaded with explosives, around the network of maintainence catwalks to destroy the power core of the comms tower.

    This scenario is a re-enactment.

    Pics:
    New pics added 15/08/04 (TY Anuban ):
    The money shot:

    [SCREENSHOT]http://img.photobucket.com/albums/v443/AnubanUT2/ASHR1.jpg[/SCREENSHOT]

    [SCREENSHOT]http://img.photobucket.com/albums/v443/AnubanUT2/ASHR2.jpg[/SCREENSHOT]

    [SCREENSHOT]http://img.photobucket.com/albums/v443/AnubanUT2/ASHR3.jpg[/SCREENSHOT]

    [SCREENSHOT]http://img.photobucket.com/albums/v443/AnubanUT2/ASHR4.jpg[/SCREENSHOT]

    [SCREENSHOT]http://img.photobucket.com/albums/v443/AnubanUT2/ASHR5.jpg[/SCREENSHOT]

    [SCREENSHOT]http://img.photobucket.com/albums/v443/AnubanUT2/ASHR6.jpg[/SCREENSHOT]

    [SCREENSHOT]http://img.photobucket.com/albums/v443/AnubanUT2/ASHR7.jpg[/SCREENSHOT]



    Any feedback is muchly appreciated!

    #2
    Man, that looks fantastic! :up:

    Comment


      #3
      Originally posted by Format Life:
      Man, that looks fantastic! :up:
      Thankyou muchly!

      Say, I'm trying to decide on what sort of skybox to use (as you may have noticed, at the moment its all black)

      Im tossing up between the stock-standard skyline skybox box or a custom night one (i think the towers look som much better if the map is set at night)

      Any suggestions?

      Comment


        #4
        Hmmm... How about Morpheus-3 stylish skybox?

        Comment


          #5
          Originally posted by MarZer
          Thankyou muchly!

          Say, I'm trying to decide on what sort of skybox to use (as you may have noticed, at the moment its all black)

          Im tossing up between the stock-standard skyline skybox box or a custom night one (i think the towers look som much better if the map is set at night)

          Any suggestions?
          Looks good, and I would go for the night effect. I think it would capture the mood a little better, sort of like a Die Hard movie or something.

          Looking great and can't wait to play it, but I don't think muchly is a real word.

          Comment


            #6
            Originally posted by ut player7
            ...but I don't think muchly is a real word.
            Ah well, I just love the word! I also say Crifty on a regular basis - a mix of shifty and crafty - I have no life :bulb:

            Comment


              #7
              good looking , use a sky box of city, the same for AS-robotfactory

              no ?


              gg

              Comment


                #8
                I definitely like this map, and i would go with s Nighttime setting(the one used in ONS-TorlanNights would be a good one), also its just an idea, but say if someone falls off the tower, they land in water (which would have to be able to instant kill them, so they are not stuck in the water.

                Comment


                  #9
                  Originally posted by BassGsSpDeluxe
                  I definitely like this map, and i would go with s Nighttime setting(the one used in ONS-TorlanNights would be a good one), also its just an idea, but say if someone falls off the tower, they land in water (which would have to be able to instant kill them, so they are not stuck in the water.
                  Thanks! I'll give TorlanNights a look and if its the go, I'll PM the author about it.

                  The water idea is interesting, would give the 'ambitious project' story a new twist - something along the lines of there not being enough space on land so they were forced to build at sea... It could work.

                  If I use any ideas presented in this thread, the poster will get credit in the readme.

                  Comment


                    #10
                    Re: [Alpha] AS-HighRise [Pics]

                    Originally posted by MarZer
                    [B]AS-Highrise (early alpha)

                    Story:
                    Some time ago, the SkyReach corporation began construction on a massive skycraper and communication tower facility, but ran out of ...
                    Hehe, coudnt resist.
                    Looks great though

                    Comment


                      #11
                      BUMP

                      updated the map, see first post for info

                      Comment


                        #12
                        why not shafty?

                        Comment


                          #13
                          Your pics appear to have died. All that remains is thier little X shaped headstones.

                          Comment


                            #14
                            Originally posted by sharpie-love
                            Your pics appear to have died. All that remains is thier little X shaped headstones.
                            Yer, my host must have died. They are up again now. \o/

                            Comment


                              #15
                              Looks great, especially the blood-drenched Hellbender.

                              Comment

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