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[Mutator] VasOnFire v1.21

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  • replied
    Got to love the old stuff!

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  • replied
    Something i want to make on UT3. working it soon!

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  • replied
    Great no problems. I have it set as a default ONS mutator on both my servers!

    Thankx! :up:

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  • replied
    How is this working for everyone?

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  • replied
    Download and readme posted @
    http://vasserver.dyndns.org:88/vasdn...1&FORUM_ID=135

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  • replied
    This should be completed and ready for MSU on 5/30

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  • replied
    Originally posted by K.Rool
    Soooooo cool to see this mutator back in action!
    It was fun to play and code this mutator. I'm hapy to see it back in action!

    Thanks

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  • replied
    Soooooo cool to see this mutator back in action!

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  • replied
    Originally posted by Dead_Soul
    sweet mutator,wud also be cool if on tdm all the members on winning team wud be on fire... just a thought
    This can be a option. But i think it might be to much fire!. it would lag any system not running 3gz

    I might test in next update - Thanks!

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  • replied
    sweet mutator,wud also be cool if on tdm all the members on winning team wud be on fire... just a thought

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  • replied
    Howdy;

    Originally posted by Kal-Corp
    To be honest I don’t know. If we cant make the error come all the time then it will be hard to find. I will keep looking.
    ...
    If you see anything and can reproduce the error please tell
    I feel your pain Don't worry, if I can reproduce it in some sort of reliable way, I'll post the steps. It's not a good use of your time to rescan four thousand lines of code to see if it's doing something dodge.

    Thanks for the quick reponse tho! :up:

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  • replied
    Originally posted by harmony
    Is there something in the new code for 1.21 that might cause this behavior?
    To be honest I don’t know. If we cant make the error come all the time then it will be hard to find. I will keep looking.

    only thing the code is doing is spawning fire and attaching to the top player on the client.

    This mutator is for the Top on the line Systems to look its best. Even I run it on a 4.1Gz system

    If you get lag there are some setting to change. One is the tick rate on the fire. this will change the timer function. The default if 0.25 so the fire timer function is called 4 times a sec. This can be change to 1 or even 1.5 for slower systems.

    If you see anything and can reproduce the error please tell

    Thanks

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  • replied
    Just downloaded 1.21 for UT2k4 and tried it out.

    Looks outstanding, but I do believe I've found a bug - when I caught on fire after getting a successful flag hang, UT turned into a slide show - very poor frame rate, not all the screen drawn each slide, etc.

    This didn't go away after I lost my fire either. This has only happened the once, it's not a big deal, but it was disconcerting when it did happen

    Is there something in the new code for 1.21 that might cause this behaviour? My specs: 2GHz CPU, 1/2 GB of RAM.

    Good work on the mutator, it's otherwise spectacular

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  • replied
    Yea, sorry i didn't say that i was just playing in instant action the first time, thanks for the help

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  • replied
    So then you are not starting a server you are doing a instant action? and selecting onfire in the list? if so just run the onfire.

    Still get the same thing?. You should see what s in the readme file

    Leave a comment:

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