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Remote Strike v5 released (fixes for v4b)

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    #31
    You mean he did them on his own? I thought there where more texture artists on it than just him. I havent visited the site BTW, hes good at websites as that is what he does for a living.

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      #32
      Hi m8,
      No its all NExus work he did the skins with 2 levels std bitmap and a specular layer to give highlights and lighting detail that and the website , were a two man show

      cheers
      Romanov


      Rated 9 on UT2003HQ!!!
      http://www.ut2003hq.com/review_show.php?fid=2783
      Downloads:
      http://mark.beaumont3.users.btopenwo...eStrikev4b.zip
      http://mark.beaumont3.users.btopenwo...teStrikev5.zip
      http://www.filefront.com/r.b/page__f...p/_output.html

      Comment


        #33
        How to uninstall??

        Ok, how do you get rid of this? I have played it quite a bit, and I was really let down with the new patch, I would really like to go back to 4B. So how can I get rid of v5?

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          #34
          jennyfoo just install v4 overtop it will replace v5

          Comment


            #35
            yep itll just overwrite the new files and put you back , what would be useful is to know why? I can only base future versions on feedback so if you have any ie what is wrong with v5 you have to let me know and then I can change it or at least balance things so that it suits what youre looking for, all the chages i make are based on what I think but also what others think but the only way I know if you want something is if Im told about it.

            cheers
            Romanov


            RATED 9.0 on UT2003HQ!!!
            http://www.ut2003hq.com/review_show.php?fid=2783
            Downloads:
            http://mark.beaumont3.users.btopenwo...eStrikev4b.zip
            http://mark.beaumont3.users.btopenwo...teStrikev5.zip
            http://www.filefront.com/r.b/page__f...p/_output.html

            Comment


              #36
              didn't work...

              I tried overwriting the v4B over the v5, it did not work. Any other ideas?
              As for why, I have to be honest and say that with the loss of self-damage, the weapons loose balance. The shotguns are just too powerfull (esp. the alt-fire on the camo shotty, I mean good lord!) Without the self damage, all you have is everyone running around with the shotgun doing the 'ole "spray and pray" thing. Factor in the loss of fuction with the Sub MG and the Heavy MG, and you really limit it down to the IG types going for the Guass rifle, and everyone else going for the camo shotty. I can see the "real-ness" of having to crouch to better control the automatic weapons, but crouching in a heated DM? And as for real-world, ANY firearm becomes very inaccurate when you are moving, to say nothing of dodge-jumping and doing backflips As for controling the weapon during fire, that comes down to keeping the weapon tight against your shoulder, proper sight picture, and a butt-load of live-fire drills Rifles kick alot more, but automatic weapons kick far less then most would suspect. All "auto" weapons (pistol, sub-gun, or MG) have buffer springs. this is what the bolt hits and compresses when the weapon is fired. The spring takes alot of the "recoil enegrey". A good example is a shotgun. Take a semi-auto like the Benneli Super 90 M1 and compare it with a pump action like the Remmy 870. Both fire a 12ga shell, but the Benneli will have less "felt recoil" due to the buffer spring. Ok, I know, way too much info. Sorry.
              Anyway.....
              I was not really a big fan of the self-damage factor myself, but at least it kept the spammers from using just one weapon. I also can't say that putting self damage back in is the "fix" either.
              Don't get me wrong, I still LOVE this mod, but I love all of the weapons, and I want to use all of the weapons. The current v5 just tends to give the SG way too much power.
              Please keep working on this, it is worth it. And sorry for the lack of spell-checking.

              Comment


                #37
                Sorry..

                You were both right. I was just copying the file in the wrong place:bulb:
                ****Smacks self in 'da head:weird: ****

                Comment


                  #38
                  I was using the Remote Strike weapons in a few invasion games, and I couldn't hurt some enemies with them. I fired 30 shotgun shells into a floating guy and it didn't phase them one bit. Has anyone else used the v5 weapons in invasion?

                  Comment


                    #39
                    It will be the range, if you fire at distances at the ground youll see the shotgun has a ranger of 20 metres or so, after that the pellets are assumed not to have sufficient velocity to damage a target in v6 the range has increased but the weapons have been changed around a bit to accomodate this


                    RATED 9.0 on UT2003HQ!!!
                    http://www.ut2003hq.com/review_show.php?fid=2783
                    Downloads:
                    http://www.filefront.com/r.b/page__f...p/_output.html
                    http://www.filefront.com/r.b/page__f...p/_output.html

                    Comment


                      #40
                      Actually, I was shooting them point blank with the shotgun. This didn't happen in previous versions.

                      It seems to be the floating fire-shooting guys and the fat rocket-shooting guys who are not being affected.
                      This happens with the pistol, shotguns, submachinegun, and heavy machinegun. The sniper rifle and hunting rifle work.

                      Comment


                        #41
                        I sometimes get that with instajib. Only on invasion though, its funky.

                        Comment


                          #42
                          Hi,
                          I tried this tonight and last night and I cannot replicate this problem at allm all the weapons I use seem to hit fine, I am wondering if it invasion that in some way has ab bug? Does this happen with normal weapons as well? Are you using custom maps or the ut2003 ones, Ive found some strange happening on custom ones now and again altho I just cant get this problem to occur at all

                          Ill keep trying


                          RATED 9.0 on UT2003HQ!!!
                          http://www.ut2003hq.com/review_show.php?fid=2783
                          Downloads:
                          http://www.filefront.com/r.b/page__f...p/_output.html
                          http://www.filefront.com/r.b/page__f...p/_output.html

                          Comment


                            #43
                            Ahem....website designer and skinner

                            I'm on the website for more than just designing it those good looking models didn't custom UVW unwrap and texture themselves ...well I tried to make the models do it themselves but MAX doesn't come with a "Make me look good" plugin as yet...tho I would get a lot more sleep if it did.

                            In the next release theres going to be lots of goodies for people to sink their lead into ...I mean bullets, keep an eye out for the Remote Strike Player Skins in the next version

                            Comment


                              #44
                              hey Romanov.... how about adding an animation (first person and 3rd) or 2 for that weapon with the knife on it. A nice lunging animation showing the character stabbing the other with the knife part of the gun.

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