Announcement

Collapse
No announcement yet.

Remote Strike v5 released (fixes for v4b)

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    Remote Strike v5 released (fixes for v4b)

    Hi,
    Ive completed the changes to Remote Strike that everyone requested a list of things changed is below. Please note the main remote strike website will be updated with the patch later tonight for now it is downloadable from my site , the new version is called

    RemoteStrikev5 and it is 22mb in size, there are NO maps or utilities in this download just the base files required to play the mutator.

    Download link:
    http://mark.beaumont3.users.btopenwo...teStrikev5.zip

    Major changes:

    NO SELF DAMAGE caused by your own weapons being fired too close to you
    {{NOTE: Please note that due to the increased damage radius you must score direct hits on your
    taget to cause damage there is no more area damage caused by close hits on the
    ground for example, this does woek well as you will find you need to control your recoil more
    in order to kill your opponent - ie its harder to get kills now }}

    RECOIL: The recoil has been adjusted on all weapons to reflect whether corouching or not,
    if the firer is crouching the weapons is better controlled and therefore recoil is less , if the firer
    is standing walking or running then the recoil is much higher due to a less stable firing position.

    Other changes/fixes:

    done - shotgun range reduced (15 metres wider spread)
    done - flak monkey announcer taken out
    done - pistol ammo mesh added
    done - shotgun ammo mesh for camo defender added
    done - shotgun spread increased in general
    done - tweaked sound and anims for shotguns
    done - MUTATOR starts with 15mm Pistol and Bofors Light 10mm submg by default
    done - weapon icons in better order small to large
    done - credits
    done - 15mm select anim adjusted
    under review - (not sure whether to change it)LR2 sniper rifle/longrifle sound changed
    done - replace ion and redeemer with a remote strike weapon for the remote strike mutator
    done - change replaced weapons in main mutator e.g shotguns to replace flak cannon etc
    done - Gauss Rifle now has 20 round capacity
    done - Gauus bullets travel faster.
    done - Gauss recoil tweaked due to much more powerful weapon
    done - max range of bullets for all weapons

    cheers
    Romanov


    http://mark.beaumont3.users.btopenw...teStrikev4b.zip
    http://www.filefront.com/r.b/page__f...p/_output.html

    #2
    Hi Romanov, thanks for the patch.

    A few quick notes (I'll do more when I've played it for a bit longer):

    - Every time I change weapon I hear what sounds like a reloading sound?
    - When I fire the shotgun directly against a wall up close and see the 'dust' effect, it seems to cause some slowdown

    Comment


      #3
      hi,
      No problems about the patch

      -theres a select sound played when u change weapon this is default to ut2003 weapons so thats the sound your hearing.
      -the slowdown will probably because of the particles in the effect when your clode to a wall and fire the particles are all over your screen and having to be "drawn" so thats what is causing the slowdown, i could alwasy chage the hit wall effect but i havnt been affected by this as yet.

      cheers
      Romanov

      http://mark.beaumont3.users.btopenwo...teStrikev5.zip

      Comment


        #4
        Hi Romanov, I've just been playing it again and that sound I was talking about seems to happen every time I select the pistol or submachinegun (but doesn't happen on the other guns).

        It sounds like several clicks in a row, like reloading clicks, and also happens as soon as I start a map (without changing weapon or anything).
        I'll try to describe the sound, it's like: "click...click....click...click-click"

        It happens to the bots too, I can hear a load of clicks coming from them as soon as they start, and this definitely didn't happen with the previous version of the mod. Any ideas why it might be happening? Thanks

        Comment


          #5
          Nevermind...

          Romanov,

          I have no idea what is up with the comm.uax file. Now it is working on a third machine. I may have gotten a corrupt zip file.

          I'll try to figure out what happened with the other two machines.

          Sorry for any confusion...:cry:

          -Toonces

          Comment


            #6
            The new version is a good improvement.

            Please check UT2003.log a lot during development, there are quite a few errors logged, e.g.
            Code:
            Error: MutRemoteMain DM-Angkor.MutRemoteMain (Function Remote_strike.MutRemoteMain.ModifyPlayer:0119) Accessed array out of bounds (10/9)
            Warning: GaussMultiFire DM-Angkor.GaussMultiFire (Function Remote_strike.GaussMultiFire.InitEffects:0020) Accessed None
            Log: PlayAnim: Sequence 'Charge' not found for mesh 'Gauss_1st'
            I think the difference in accuracy between crouching/standing is a bit too much. It's the difference between not being able to hit anything when running around, and getting multi-kills galore when crouching. Also, do the bots know to crouch to aim better? They should do.

            Another tip for reducing file size: Disable collision for static meshes that don't need it, such as pickups. In the static mesh browser in UEd, expand the materials for the mesh and set 'EnableCollision' to false for each material. Smaller meshes aren't affected much, but some more complex meshes can be decreased in size by as much as 50%.

            Comment


              #7
              Accuracy and other things...

              Romanov,

              I'm with Mr. Evil on the accuracy issue and please see my email regarding the self-damage matter.

              Thanks!

              -Steve

              Comment


                #8
                All Email is Bouncing....

                Romanov,

                All of my email to you is bouncing at the moment. If you ever get it, there are likely around 7 or 8 messages in the queue. Read them all before you reply...many changes in the content...

                -Toonces

                Comment


                  #9
                  HI,
                  Ive got the mails Im just working my way thru them lol, Ill have a look at the errors you got Evil not sure why they are happening I took a look at the log on the last test and didnt see any of these !! so ill try and get some tonight.

                  re accuracy only the mg has NO recoil when crouching but this is beacuse theres a bipod on it which if it was real life a person would use to balance the weapon this also allows the mg to be a proper mg whiclst in a static position (ie crouching) ive tested the weapons again and I think the recoil is ok e.g the submg does recoil crouched but its less so that while standing, if you play Day of defeat or Raven Shield youll see the recoil there is much worse, heavy claibre rifles etc only allow 2-3 rounds of accurate shooting before you having to bring the weapon back and re aim.

                  I dont mind converting the recoil back to what it was but this does promote that people use the crouched position to fire, e.g in the Army you would never if possible fire a weapon standing its virtually impossible to hit a man sized target accuratley at 100 metres standing for more than 1 shot and theres no way firing automatically.

                  on that note though i felt that the weapons were more real due to the changes you have to control the recoil in order to score multiple hits whilst running, try short bursts and youll see it works fine.

                  Anyway what I can do is reduce the standing recoil on the light weapons like the submg.

                  ADV1 - Yup located the select sound which is quite long lol this was there from a long time ago so u can take that out no problem, i hadnt noticed it before.

                  Mr Evil - one point though I think the recoil only affects the player bots dont get affected by this , they have aimerror etc which controls there accuracy with the weapons, e.g recoil affects the first person view of the player not a bot firing that weapon.
                  Ill look at the bot code for crouching I think theres some code iVe seen for a bot to prefer a stance so that should be ok to do.

                  cheers
                  Romanov


                  http://mark.beaumont3.users.btopenw...teStrikev4b.zip
                  http://www.filefront.com/r.b/page__f...p/_output.html

                  Comment


                    #10
                    Wonder Why the Bounces????

                    Originally posted by Romanov
                    Ive got the mails Im just working my way thru them lol
                    Hmmmm...I wonder why I am getting all the bounce notices???

                    -Toonces

                    Comment


                      #11
                      Ive got around 7 which Ive replied to Im not sure why its bouncing though ? I have anti virus and do check my stuff reguarly so IM not sure why that is occurring? Have you got any of my replies lol

                      Comment


                        #12
                        oops
                        Mr Evil - Ive yet to do those suggestions for the mesh and the stuff about LOD this will be in the next full release, thanks for the help as always
                        Romanov

                        Comment


                          #13
                          Yep!

                          Originally posted by Romanov
                          Have you got any of my replies lol
                          Five of them just arrived...

                          -Toonces

                          Comment


                            #14
                            The Flashlight!

                            You did see the note about the Flashlight staying on after a weapon switch....Yes???

                            -Toonces

                            Comment


                              #15
                              yup got that one its a bit odd but fixable call it an extra featur for now

                              Comment

                              Working...
                              X