Hi,
Ive completed the changes to Remote Strike that everyone requested a list of things changed is below. Please note the main remote strike website will be updated with the patch later tonight for now it is downloadable from my site , the new version is called
RemoteStrikev5 and it is 22mb in size, there are NO maps or utilities in this download just the base files required to play the mutator.
Download link:
http://mark.beaumont3.users.btopenwo...teStrikev5.zip
Major changes:
NO SELF DAMAGE caused by your own weapons being fired too close to you
{{NOTE: Please note that due to the increased damage radius you must score direct hits on your
taget to cause damage there is no more area damage caused by close hits on the
ground for example, this does woek well as you will find you need to control your recoil more
in order to kill your opponent - ie its harder to get kills now }}
RECOIL: The recoil has been adjusted on all weapons to reflect whether corouching or not,
if the firer is crouching the weapons is better controlled and therefore recoil is less , if the firer
is standing walking or running then the recoil is much higher due to a less stable firing position.
Other changes/fixes:
done - shotgun range reduced (15 metres wider spread)
done - flak monkey announcer taken out
done - pistol ammo mesh added
done - shotgun ammo mesh for camo defender added
done - shotgun spread increased in general
done - tweaked sound and anims for shotguns
done - MUTATOR starts with 15mm Pistol and Bofors Light 10mm submg by default
done - weapon icons in better order small to large
done - credits
done - 15mm select anim adjusted
under review - (not sure whether to change it)LR2 sniper rifle/longrifle sound changed
done - replace ion and redeemer with a remote strike weapon for the remote strike mutator
done - change replaced weapons in main mutator e.g shotguns to replace flak cannon etc
done - Gauss Rifle now has 20 round capacity
done - Gauus bullets travel faster.
done - Gauss recoil tweaked due to much more powerful weapon
done - max range of bullets for all weapons
cheers
Romanov

http://mark.beaumont3.users.btopenw...teStrikev4b.zip
http://www.filefront.com/r.b/page__f...p/_output.html
Ive completed the changes to Remote Strike that everyone requested a list of things changed is below. Please note the main remote strike website will be updated with the patch later tonight for now it is downloadable from my site , the new version is called
RemoteStrikev5 and it is 22mb in size, there are NO maps or utilities in this download just the base files required to play the mutator.
Download link:
http://mark.beaumont3.users.btopenwo...teStrikev5.zip
Major changes:
NO SELF DAMAGE caused by your own weapons being fired too close to you
{{NOTE: Please note that due to the increased damage radius you must score direct hits on your
taget to cause damage there is no more area damage caused by close hits on the
ground for example, this does woek well as you will find you need to control your recoil more
in order to kill your opponent - ie its harder to get kills now }}
RECOIL: The recoil has been adjusted on all weapons to reflect whether corouching or not,
if the firer is crouching the weapons is better controlled and therefore recoil is less , if the firer
is standing walking or running then the recoil is much higher due to a less stable firing position.
Other changes/fixes:
done - shotgun range reduced (15 metres wider spread)
done - flak monkey announcer taken out
done - pistol ammo mesh added
done - shotgun ammo mesh for camo defender added
done - shotgun spread increased in general
done - tweaked sound and anims for shotguns
done - MUTATOR starts with 15mm Pistol and Bofors Light 10mm submg by default
done - weapon icons in better order small to large
done - credits
done - 15mm select anim adjusted
under review - (not sure whether to change it)LR2 sniper rifle/longrifle sound changed
done - replace ion and redeemer with a remote strike weapon for the remote strike mutator
done - change replaced weapons in main mutator e.g shotguns to replace flak cannon etc
done - Gauss Rifle now has 20 round capacity
done - Gauus bullets travel faster.
done - Gauss recoil tweaked due to much more powerful weapon
done - max range of bullets for all weapons
cheers
Romanov


http://mark.beaumont3.users.btopenw...teStrikev4b.zip
http://www.filefront.com/r.b/page__f...p/_output.html
Comment