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[UPDATED] DM-1on1-Agitation110FINAL

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  • replied
    Derek, nice revision. I'll update my list of keepers thread to point at the mapraider link. Nothing more to add really than I have said in my first post... awsome map and well worth the download.

    Good luck on the next one.... I'm already looking forward to it

    Fora.

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  • replied
    [RO]Jeremy : Sent an email. Waitin for the BOD decide. :up:

    CTFX1: Thanks, lol hope those trashcans need attention too!

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  • replied
    sorry derek, was at oregon state fair, picking up trashcans all day.
    got rid of pics,

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  • replied
    Check your email reguarding that.

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  • replied
    Originally posted by [RO]Jeremy
    I like this map a lot :up:
    Im really happy you like it because i sent an email applying for Red Orchestra.

    So any mapping positions available?

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  • replied
    I like this map a lot :up:

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  • replied
    CTFX! where are you man? Delete those old pics!

    BTW more dl links: http://www.mapraider.com/maps/?fileid=1259

    Have fun all!

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  • replied
    Well i figured the flak room was too small for a bunch a meshes.
    Smooth gameply was the goal afterall!

    Hope your friend likes it too:up:

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  • replied
    i was really hopeing you would put something in the flak room, its still so empty oh well. me and a friend are playing your map on the lan right now

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  • replied
    CTFX1 : lol oh well, at least i did get some of your suggestions in


    thinkingfeller & enigmabyte Thanks! glad you guys enjoy this!:up:

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  • replied
    this is a blast to play man! the joy of figure eights and z-axis! hot snakes! combo-ing around corners, swooping from above with the flak cannon, head shots with the lightning gun as my head crept over platforms during double jumps, minigun tennis in the hallways. this is better than pale ale after work...almost.

    nice work derek!

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  • replied
    Nice map :up: Good use of z-axis and plenty of spots to trick jump. You also have some really nice deco work and architecture, which always makes a map better. The only thing I could complain about is the sounds... there could have been more around the machinery and a few other areas... but maybe I'm just being picky Things really shaped up nicely from the beta. Nice.

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  • replied
    this is why i said dont release it before i got a look in the new vers lol, downloading

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  • replied
    FINAL VERSION UP

    DL in first post! :up:

    Thanks for the feedback guys

    CTFX1-**** i didnt see your post before i finished it

    Hope you guys like it

    BTW delete all the old pics u guys got up!

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  • replied
    yeah i agree, dude i have got to learn how to boost jump oh also i was hopeing we could have more room to walk around in that window, move the blocking volume back a bit. well anyways i found two more things.

    you cant see it from the screenie but this static mesh flickers alot,

    and in this one when you look inside theres practicly nothing in there, why dont you go ahead and add those pipes next to where the lg gun is behind that sm in the pic?

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