Derek, nice revision. I'll update my list of keepers thread to point at the mapraider link. Nothing more to add really than I have said in my first post... awsome map and well worth the download.
Good luck on the next one.... I'm already looking forward to it
this is a blast to play man! the joy of figure eights and z-axis! hot snakes! combo-ing around corners, swooping from above with the flak cannon, head shots with the lightning gun as my head crept over platforms during double jumps, minigun tennis in the hallways. this is better than pale ale after work...almost.
Nice map :up: Good use of z-axis and plenty of spots to trick jump. You also have some really nice deco work and architecture, which always makes a map better. The only thing I could complain about is the sounds... there could have been more around the machinery and a few other areas... but maybe I'm just being picky Things really shaped up nicely from the beta. Nice.
yeah i agree, dude i have got to learn how to boost jump oh also i was hopeing we could have more room to walk around in that window, move the blocking volume back a bit. well anyways i found two more things.
you cant see it from the screenie but this static mesh flickers alot,
and in this one when you look inside theres practicly nothing in there, why dont you go ahead and add those pipes next to where the lg gun is behind that sm in the pic?
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