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[UPDATED] DM-1on1-Agitation110FINAL

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  • replied
    Originally posted by LondonsDC
    hmm, how much of this did u canibalize from Ironic>?

    i noticed some of the ideas from ironic was in here, but i dont think he directly copied or pasted anything. main one was the room with the two lifts. pls dont work on your next level yet finish this one first!

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  • replied
    I love the layout of the map. This is a great map and well done. Only problem is, theres too many health vials and pills.

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  • replied
    hell yeah this looks just up my ally downloadin i'll tell ya what i think.

    -edit--WHOA :bulb: this is fuggin awesome! but its not done yet imo. theres a few things that needs to be changed but thats all. dude this map has really high potential to being as tight as viridian dreams, cept this one is original i suppose. i demand you work more on this! if you say you will work more on it i'll give you all the feedback you need with pictures and text too :up:

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  • replied
    acc & thinkingfeller : Maybe ill do a revision considering your suggestions

    But first i have this idea for another map which might put this on hold.:sour:

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  • replied
    It's absolutely nothing like Ironic :bulb: Do you guys just mean the graphics?

    I liked the map, it's very fast paced yet has lots of room. What bothered me though is the upwards scaling seemed much too large, and the height differences in the platforms in the shield room felt random. Most of the jumps in that section require 2 double-jumps, which is odd and unlikely to happen on a map where people are constantly shooting. I really think you need to "squash" the level downwards and tweak the platform heights for better flow.

    Mainly these two:
    a) make it possible to boostdodge from pillar under the shield, onto the platform on the right (perhaps put two pillars next to each other so one is close enough to the side).
    b) make it easier (or impossible, choose one) to dodge-jump from the 100 to the next level up. Right now you can just barely catch the edge of it and it stops you for a second (if you manage to get that far at all).

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  • replied
    hmm, how much of this did u canibalize from Ironic>?

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  • replied
    thinkingfeller & powerslave : Dont worry i got used to unrealed 2.0 before 3.0 if that makes you guys feel better

    Thanks to everybody's feedback so far... keep 'em coming!:up:

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  • replied
    Looks great.
    Downloading.

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  • replied
    welcome to the club!

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  • replied
    This makes my first map look like s*it

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  • replied
    i liked this map, it had good flow and was fun to jump around. reminded me a lot of DM-DE-Ironic though. there is a bit of a clash with some of the mesh styles you used, but considering this is your first map i would say that's being a bit picky.

    random thoughts......the lighting was very bright in a few places and i thought that the red ramp was a bit steep. the gap between the elevators and the flak cannon is a bit too much and it forces you to jump from the elevators instead of just running. otherwise very fun! nice work.

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  • replied
    Sorry bout that... screenies are back up.

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  • replied
    i can think of sumtghing bad - ur screenies dont work. :down:

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  • replied
    WOW...That was one hell of a reply Foralarx . Man that got me really motivated to make more maps. Thanks for the props and im really happy that my first release already made that list of yours. :up:

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  • replied
    Two words..... mmmmmm funky ........ this map is so tripping for a first map release, I've just had to add it to my list of keepers thread.

    The number of jumps I can get going on here are amazing. This map really does have the elements of becoming a classic. Heads up guys... get downloading .... and be on the watch out for future stuff from this guy.

    I have a passion for playing intsa but I didn't even feel the desire to do this with this map. For me the balance was just about right.... giving a need to want to be on the move round the map all the time. I can't think of anything bad to say about this map at all. Maybe someone who is a mapper could but from a players perspective, I'd say this map has got it going on.

    Played Derek P. Nuff said.

    Fora.

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