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Hovercraft : GhostGlider
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Originally posted by Towneh
Yeah, I don't know if its me but the skirts of the hovercraft just seem slightly too big, plus a ribbed texture would be good.
Great model though keep up the good work :up:
The GhostGlider is big, its first function is to crush the enemies while slipping on them (or after a nitro and a high jum, to crunch them)
its weak point is its light armament and low armor.
Also, it can tranport 3 men, but other poeple can jump on it, like others vehicles in ut.
For the ribbed texture, it is for the next step: textures
Thanks for the picture, that helps me. :up:
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When in ghost mode, do projectiles go through? that would be cool!:up:
IDEA: How about making it so when in ghost mode it goes through static-meshes, meaning you could go through walls in some maps (e.g torlan). you could also go through boulders and stuff. - For balance make it so if the "ghost time" runs out when inside he wall, make it get stuck and have a 2 sec delay untill it blows:up:
Anyway, id like to see both!
PS, penguin how did you get the scorp in? It looks like you need the carlauncher:weird: and do the people sit in all seats?
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Originally posted by BiggerDog
Looks amazing. Don't give up, I seem to have seen quite a few vehicle models pop up but the only one I've found released/coded is the Noderunner.
There's 2 fully coded and mutated vehicles in my sig :P
On the hovercraft, I agree with bighcheese the skirt looks kind of fat at the moment, Also the skirt needs a more interesting profile than a simple curve, it's the dominant feature of the model(at the moment) and thus needs more detail and interest.
I would also say it looks over-sized when comparing with the player models, it looks like it's 3 times taller than the Goliath, which is huge, I'm sure the prop wouldn't have to be that big just to move 3 people, there's less drag with a hovercraft than with those Everglades prop boats.
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