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Hovercraft : GhostGlider

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    #16
    uber-tightness

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      #17
      wow looks quite cool !
      i could imagine this vehicle in a AS Map like overlord in UT99 was, would surely be funny to attack the beach in such a vehicle !

      keep on working !

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        #18
        maybe to big

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          #19
          Yeah, I don't know if its me but the skirts of the hovercraft just seem slightly too big for its size, also perhaps having a "ribbed" effect for the skirt would make it more realistic?



          Great model though keep up the good work :up:

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            #20
            Maybe yours can escort mine?



            (old screenshots - the seating positioning has since been corrected)

            Seriously, though - looks very cool. Very "Swamp Rat". It actually reminds a lot of an airboat, with the big caged prop.

            Good work!!

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              #21
              Originally posted by Towneh
              Yeah, I don't know if its me but the skirts of the hovercraft just seem slightly too big, plus a ribbed texture would be good.



              Great model though keep up the good work :up:

              The GhostGlider is big, its first function is to crush the enemies while slipping on them (or after a nitro and a high jum, to crunch them )
              its weak point is its light armament and low armor.
              Also, it can tranport 3 men, but other poeple can jump on it, like others vehicles in ut.
              For the ribbed texture, it is for the next step: textures
              Thanks for the picture, that helps me. :up:

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                #22
                Originally posted by WickedPenguin
                Maybe yours can escort mine?


                Or an hovercraft battle
                btw, do you have a special script for your hover (like the wiki's exemple to script a hovercraft) , or do you used a script of an old vehicle? (manta,..)

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                  #23
                  When in ghost mode, do projectiles go through? that would be cool!:up:

                  IDEA: How about making it so when in ghost mode it goes through static-meshes, meaning you could go through walls in some maps (e.g torlan ). you could also go through boulders and stuff. - For balance make it so if the "ghost time" runs out when inside he wall, make it get stuck and have a 2 sec delay untill it blows:up:

                  Anyway, id like to see both!

                  PS, penguin how did you get the scorp in? It looks like you need the carlauncher:weird: and do the people sit in all seats?

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                    #24
                    how many polys?

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                      #25
                      i made a script to make the fan turn as fast as you are going. if you whant ill edit it for a hover craft and post it.

                      BTW i think its to chubby it needs to go on a diet. lol

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                        #26
                        Originally posted by PointlesS
                        how many polys?
                        +-4500

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                          #27
                          Originally posted by Bigcheeese
                          i made a script to make the fan turn as fast as you are going. if you whant ill edit it for a hover craft and post it.
                          To keep low poly, maybe I will use a rotating map, I don't know

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                            #28
                            Originally posted by BiggerDog
                            Looks amazing. Don't give up, I seem to have seen quite a few vehicle models pop up but the only one I've found released/coded is the Noderunner.
                            Cheeky Boy!
                            There's 2 fully coded and mutated vehicles in my sig :P

                            On the hovercraft, I agree with bighcheese the skirt looks kind of fat at the moment, Also the skirt needs a more interesting profile than a simple curve, it's the dominant feature of the model(at the moment) and thus needs more detail and interest.

                            I would also say it looks over-sized when comparing with the player models, it looks like it's 3 times taller than the Goliath, which is huge, I'm sure the prop wouldn't have to be that big just to move 3 people, there's less drag with a hovercraft than with those Everglades prop boats.

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                              #29
                              hmm try using an xProcMesh for the cusion(sp?) and tell me how it works. You will wnat to have the edges that connect to the hovercraft 'free' (polies on only one side) and the edges on the other side should connect to polies that will 'wrap around'

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                                #30


                                new test for the skirt, new size and somes details.

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