This is my "first map" attempt. It's not finished yet, but the design is done, and thats what i want some advice on.
The design is hard to see from the screenshots, but basicly, there are three levels, the top one being seperated from the rest of the map. The elevator to go back down is a very fast one, making for some cool sniping (go down the elevator, snipe, go back up).
Also, the doors on the bottom level lead to a dark hallway going around the level.




Download DM-Arena7326
I'm new to level design, so i'm still figuring out what works and what dosen't.
Also, I know it's light on the static meshes, but i'm still learning 3dsmax, and the static meshes that came with the game were hard to work in.
The design is hard to see from the screenshots, but basicly, there are three levels, the top one being seperated from the rest of the map. The elevator to go back down is a very fast one, making for some cool sniping (go down the elevator, snipe, go back up).
Also, the doors on the bottom level lead to a dark hallway going around the level.




Download DM-Arena7326
I'm new to level design, so i'm still figuring out what works and what dosen't.
Also, I know it's light on the static meshes, but i'm still learning 3dsmax, and the static meshes that came with the game were hard to work in.
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