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    Excessive UT2004 Screens

    I had these on an older excessive thread, that I couldn't change the title, and gave me a **** skin icon :S Just thought i'd make it a little more obvious that this is some content for ut2004


    Getting closer... thought I'd share some shots of some progress.

    [screenshot]http://madnad.com/ExcessiveUT2k3/EORaptorPilot.jpg[/screenshot][screenshot]http://madnad.com/ExcessiveUT2k3/EORaptorRearGunner2.jpg[/screenshot]
    [screenshot]http://madnad.com/ExcessiveUT2k3/EOScorpionMini3.jpg[/screenshot][screenshot]http://madnad.com/ExcessiveUT2k3/EOMineLayer.jpg[/screenshot]
    [screenshot]http://madnad.com/ExcessiveUT2k3/EOClearNode.jpg[/screenshot][screenshot]http://madnad.com/ExcessiveUT2k3/EOClearNode2.jpg[/screenshot]

    A few things the pics can't describe:

    The raptors carry 2 people, and bots use them effectively. The rear turret on the raptor also homes in on raptors if targetted.

    The scorpion also carries two people which bots also use effectively.

    The levi is just nutz with all 4 gunners. The side turrets on the Levi now home in on raptors if you have them targetted.

    You can steal unlocked vehicles if you are persistant enough.

    #2
    OMFG USE [SCREENSHOT]

    nice shots :up: :up: :up:

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      #3
      *sound of jaw hitting floor*

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        #4
        Wow! That looks great! Can't wait, love the nightvision thing as well and the proper window on the Raptor is new isn't it? Great stuff.

        Comment


          #5
          Those spidersmines hit a growth spurt? :haha:

          Comment


            #6
            A beauty!
            Were you able to fix the bug with the yaw rotation going wrong direction if you screw the minigun on a vehicle? Or is it limited to straight ahead?

            Comment


              #7
              Mini Bug? Maybe you aren't using the right bones in the setup for the mini turret. I didn't have a problem with it, but yeah, I am limiting the yaw rotation some so the gunner cannot swivel all the way around.

              Comment


                #8
                WOW , a 2 person raptor is a great idea, and it has a realistic windshield to boot. the minigun scorp is cool 2 and coorect me if im wrong but are those overly sized spidermines, and the ons in the nightvison seem invisible to normal vision (reminds me of the cloaking augmentaition from DeusEx)

                and also is there gonna be a beta at all?

                Comment


                  #9
                  In excessive, you shoot a spider mine... it lands and grows proportionally to your weapon power level for the minelayer. Meaning, excessive weapons can be upgraded. The full upgrade gives you the largest mines. They cloak when not moving and uncloak when moving.

                  I am currently running beta tests with the excessive beta team.

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                    #10
                    You lied to me, you said you weren't going to make them grow.

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                      #11
                      Holy ****!!!! That looks COOL........Those spider mines almost look big enough to ride......OMG!!! Somebody make a spider vehicle!!!!

                      Great stuff.....really.

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                        #12
                        Originally posted by wile_coyote
                        Holy ****!!!! That looks COOL........Those spider mines almost look big enough to ride......OMG!!! Somebody make a spider vehicle!!!!

                        Great stuff.....really.
                        They are big enough to ride

                        Comment


                          #13
                          Originally posted by MadNad

                          excessive beta team.
                          Huh? Who?

                          Comment


                            #14
                            Originally posted by jaybud4
                            Huh? Who?
                            That is the terrible secret of space

                            Comment


                              #15
                              ::drools::

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