Edited 28/04/04
Due to me changing a few things and trying to get a few more FPS out of the map, I have decided to give it one final beta.
Now there is a new ceiling in the flag room
Central energy field has changed
Screenshots have changed ingame
Lots of optimizing - Most important that this is tested.
http://homepages.nildram.co.uk/~redd...iclastbeta.zip
Hopefully if alls well, I will release this weekend.
Thanks again and sorry for the extra release. Got to be sure we have got all the bugs
*************************************************
Renamed Coret2k4 to classic now to follow suit of Teddie and Fordys maps.
So, finally after nearly 2 years, this is the final beta that I will release. There are a few more things I would have liked to have done to the map but due to lack of time that I have to map I have decided enough is enough.
I thought I would release it before UT2K4 interest faded away. It seems the initial interest has wore off now as more and more players start to migrate back to other games
The map should have all bugs fixed but if you do see any I would appreciate feedback so I can fix for the release.
The release will be in a week from now all being well.
Just a thank you to everyone who has helped in one way or another on the map.
Grab the last beta http://homepages.nildram.co.uk/~redd...%20classic.zip
There are no longer texture and static mesh packages as they are embedded within the map now. There is the original music for Coret though so just place that in your music folder.
Cheers.
[screenshot]http://www.reddwarf.f9.co.uk/menuselections/games/utpage/ut2003/maps/ctf/ctf-coret2k3/images/coret25.jpg[/screenshot]
[screenshot]http://www.reddwarf.f9.co.uk/menuselections/games/utpage/ut2003/maps/ctf/ctf-coret2k3/images/coret23.jpg[/screenshot]
[screenshot]http://www.reddwarf.f9.co.uk/menuselections/games/utpage/ut2003/maps/ctf/ctf-coret2k3/images/coret19.jpg[/screenshot]
[screenshot]http://www.reddwarf.f9.co.uk/menuselections/games/utpage/ut2003/maps/ctf/ctf-coret2k3/images/coret7.jpg[/screenshot]
Due to me changing a few things and trying to get a few more FPS out of the map, I have decided to give it one final beta.
Now there is a new ceiling in the flag room
Central energy field has changed
Screenshots have changed ingame
Lots of optimizing - Most important that this is tested.
http://homepages.nildram.co.uk/~redd...iclastbeta.zip
Hopefully if alls well, I will release this weekend.
Thanks again and sorry for the extra release. Got to be sure we have got all the bugs

*************************************************
Renamed Coret2k4 to classic now to follow suit of Teddie and Fordys maps.
So, finally after nearly 2 years, this is the final beta that I will release. There are a few more things I would have liked to have done to the map but due to lack of time that I have to map I have decided enough is enough.
I thought I would release it before UT2K4 interest faded away. It seems the initial interest has wore off now as more and more players start to migrate back to other games

The map should have all bugs fixed but if you do see any I would appreciate feedback so I can fix for the release.
The release will be in a week from now all being well.
Just a thank you to everyone who has helped in one way or another on the map.
Grab the last beta http://homepages.nildram.co.uk/~redd...%20classic.zip
There are no longer texture and static mesh packages as they are embedded within the map now. There is the original music for Coret though so just place that in your music folder.
Cheers.
[screenshot]http://www.reddwarf.f9.co.uk/menuselections/games/utpage/ut2003/maps/ctf/ctf-coret2k3/images/coret25.jpg[/screenshot]
[screenshot]http://www.reddwarf.f9.co.uk/menuselections/games/utpage/ut2003/maps/ctf/ctf-coret2k3/images/coret23.jpg[/screenshot]
[screenshot]http://www.reddwarf.f9.co.uk/menuselections/games/utpage/ut2003/maps/ctf/ctf-coret2k3/images/coret19.jpg[/screenshot]
[screenshot]http://www.reddwarf.f9.co.uk/menuselections/games/utpage/ut2003/maps/ctf/ctf-coret2k3/images/coret7.jpg[/screenshot]
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