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DM-Mindgames2 - Released! [Link] [Pics]

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  • #46
    thanks ss - your post made me smile.

    Aquosus is being worked on - but as I keep scrapping and restarting areas i'm not happy with it is taking a while. I work on it every day @ work + some time at home so it really wont be that long. It will be AFTER the CBP2 is released though that's for sure. It's already bad enough that once the CBP2 is released (and I personally can't wait to get my hands on it) that most other maps will be ignored/overlooked - releasing it at the same time would be pointless - everyone would be busy d/l the Pack instead

    btw - Aquosus at one stage was heading for CBP2 but I pulled out because 1. I didn't think it would be ready in time and 2. Quite frankly, the competition in it scared me - I did not want my little old map looking like "filler" next to all that CBP goodness

    so - now its not in, and I never heard from Jay again so I assume it's not missed either...


    As for the RF Map Pack - It won't happen. The maps intended for it will still be released as normal this means I can spend more time on map (map by map basis) that trying to put all my eggs in one basket, thanks for the interest though - I was sure I would be able to pull it off - even had some other guys lined up to help.


    cheers

    p.s Brain in tank > silly yes but that was the way I used to like to map , something different because there were hundreds of "normal" maps out there. The trick is combining the gimmicks with the flow.. not sure I pulled that off either but i like to try

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    • #47
      Review @ Insite (thanks guys)


      http://dynamic4.gamespy.com/~insite/map.php?id=825

      For those that are interested but too lazy to read it - it received a 7/10.


      rgds

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      • #48
        Late!

        Why is this in "beta releases"??? not that it matters now I guess but it should be moved to final / finished maps (unless anyone thinks it still feels like a beta )

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        • #49
          Don't get smart with me, Sharpfish! Where's Aquosis, hmm? Get back to work! ( )

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          • #50
            Originally posted by FuschiaShades
            Don't get smart with me, Sharpfish! Where's Aquosis, hmm? Get back to work! ( )
            I am moving (again) in may, will be leaving my work (Codemasters) to live a less expensive existence with more free time...

            This is when work on Aquosus can restart..

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            • #51
              Originally posted by sharpfish
              I am moving (again) in may, will be leaving my work (Codemasters) to live a less expensive existence with more free time...

              This is when work on Aquosus can restart..
              good luck to you.

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              • #52
                cheers!

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                • #53
                  is it me, or cant i see screenys anymore

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                  • #54
                    no, screenies have gone for now (they were deleted from my old website which they were linked to).

                    When I get time I will have more up for reference.

                    thanks

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                    • #55
                      Very nice map. (Old thread here.)

                      Cool lava-related pipes, pillars, trims, strange sound effects, warning signs, plants and conservative atmosphere. Great optimization about the lighting, details and static meshes so far that there are no stuck anywhere in this map, also I've mentioned that there is a skybox near the Flak Cannon area, and the large brain behind the UDamage creeps me out to make it through lol. Great gameplay and the bots are from good to average and vice versa in that case you won't missed them. So far I won't download the UT2003 version of this map because some literal versions have been changed to this UT2004 version for more than 8 years.

                      Five direct downloads:
                      ftp://ftp.i3d.net/Games/Unreal%20Tou...mindgames2.zip
                      http://204.26.91.40:8000/UT2004Files...mindgames2.zip
                      http://downloads.noobwars.gr/index.p...mindgames2.zip
                      http://ptmc.no-ip.org/Unreal%20Tourn...mindgames2.zip
                      http://ut2004.ut-files.com/index.php...mindgames2.zip

                      Seven indirect downloads:

                      Originally posted by Sharpfish View Post
                      http://unrealtournament2004.filefron...ndgames2;25654
                      http://www.map-factory.org/ut-2004/d...indgames2-3409
                      http://www.gamefront.com/files/37964...mindgames2.zip (Insite over GameFront)
                      http://www.gamefront.com/files/38250...mindgames2.zip (Misc Maps)

                      Originally posted by Sharpfish View Post
                      http://www.unrealplayground.com/foru...o=file&id=2586

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                      • #56
                        Thanks Private Tux!

                        The red stuff in the pipes is meant to be blood. Seems like yesterday when I made this map. Am feeling old

                        I hope we get a UT4 with a good streamlined editor sometime in the next decade!

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                        • #57
                          Originally posted by Sharpfish View Post
                          Thanks Private Tux!

                          The red stuff in the pipes is meant to be blood. Seems like yesterday when I made this map. Am feeling old
                          Don't mention it bud. Some of us (but few) are growing continuously to play UT2004 and welcome back to the UT world [11 years]!

                          Originally posted by Sharpfish View Post
                          I hope we get a UT4 with a good streamlined editor sometime in the next decade!
                          Yeah, some of us are excited for the new UT but later postponed just now. I hope Epic guys are definitely making UT4, if possible.

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