Well I think I've got it working good now, I have set the command line in the GameTypes area and added the Mutators I wanted to load with that gametype in there. I downloaded GameMake2 to create the cloned game types. I don't really like having to make custom game types just to have two of the same game with different config strings. Is there a way to do that without making a cloned gametype?
I have a question though, when a user votes for a mutator they can only pick one, if they vote for another mutator after that does it cancel the first one or do they both go on? And if they both go on can you put in a vote to remove a mutator? or change it so they can vote for more than one (or a mutator set/string).
I have a question though, when a user votes for a mutator they can only pick one, if they vote for another mutator after that does it cancel the first one or do they both go on? And if they both go on can you put in a vote to remove a mutator? or change it so they can vote for more than one (or a mutator set/string).
Comment