We’re back!

ProAsm’s UT2Vote40 for UT2004 is in beta and approaching release soon. Admins, if you haven't tried UT2Vote before, you're missing out on a lot!
What it is: UT2Vote is probably the most sophisticated voting system available for Unreal Tournament. Beyond simple mapvoting, it also allows your players or subordinate admins to do anything from selecting gametypes, mutators, and weapon arenas. They can also kick misbehaving players, configure clanmatches, change individual game settings and more. Here’s the quick rundown:
Just hit the default bound key of HOME and take total control over your server voting options! IN-game! Anytime! ..If admin permits..
Maps:

Let your players have their choice of maps while you decide how you want them served. Admin can allow (On a per-gametype basis!) voting lists to come from the default server maplist, any custom maplist, or let it be built live from all the available maps hosted. Players can also click the “New Maps” or “Top Maps” buttons to see the choice goods alone. Admins can customize the available lists, rejecting/restoring maps manually on the fly. Additionally, the server can automatically reject/allow maps based on the # of times it is allowed to be played (example: once every 4 mapchanges) or even the size of the map versus the # of players!
The votes appear on the client side with the screenshot of the highlighted level if the map is already installed, blank if not. Additionally, players have the option to vote map ratings – we call them Opinions. Hit the opinion button anytime and you will see the addition of a rating slider at the bottom of the voting menu. Highlight a map in the voting list, set the slider to match what you think of the map and hit submit to let the admin know your opinion. It may be the best way to help them decide what stays in the rotation and what has to go!
Gametypes/Mutators:

Love UT too much to restrain yourself to just one gametype? Yeah.. me too. UT2Vote has you covered there as well. Offer your players anything from a tight menu of DM in different serving sizes of 1on1, 2on2, etc, or go hog wild with a buffet spread of every mod under the sun. UT2Vote is ready to go with all the default gametypes right out of the box, and with a great tool like GameMake (also written by ProAsm), you can create countless variations of each default game and have these customized default games available for voting. Admins who are online can use the Default Game button to switch the selected game in as the gametype that will take effect when the server is empty.. a great way to stay visible in the serverbrowser tab of your choice after players have been sampling alternate gametypes. The admin can also hit the edit button and pull up this example menu:

Here, they can make changes to the named gametype’s rules, toggle the voting allowance for it (public/clan only/neither), even edit the server’s name as it will appear in the serverbrowser while that gametype is active! Also noteworthy, when starting a voted gametype, UT2Vote will add the necessary serverpackage line into your [Engine.GameEngine] section. This makes hosting several different mods a breeze by not forcing any downloads on anyone unless a given mod is active. Wouldn’t that be great for mutators too? Sure! Mutes are a little trickier, and require some manual configuration work by a knowledgeable admin, but once set up, it works like a dream. Single serverpackage line mute? Multiple liner? No problem. UT2Vote dynamically loads and unloads them as needed! Your players only need to download whatever they lack for the active game/mute. So serve up all the mutes and arenas you like with no fear of overloading your visitors with inactive packages!
Server management:

UT2Vote makes it easy to do the basic webadmin functions and more from inside the game! Using any preexisting admin privilege scheme (regular or xadmin) on the server, any logged in server admin is granted full vote admin (full control of UT2Vote) rights as well. Additionally, the server admin can grant two password-protected levels of UT2Vote privileges: vote admin and clan admin. These can be invoked with the MUTATE UT2VOTELOGIN <password> command from the console. Users with Vote admin rights are permitted to use every function available in the mutator. That can edit the general settings of the server, the settings of the current game or any gametype available on the server, add/remove maps from the new maps list, reject/restore maps, and more – including clanmatch control.

The lesser Clan admins are limited in that they only have the ability to setup, begin and end the clanmatches.. Also they can kick away stragglers that are in the way of getting one underway. The clanmatch feature is fantastic for servers that regularly host competitive teams. Use it to setup all the rules in advance, the maplists to be used, any custom settings/mutators. Set warmup times, an automatic server-side demo, team names that are displayed on the game-end screenshot, even a custom servername that will be used while the match is in progress. Clanmatch even features built-in help, cause hey.. you never know who is going to be the ref for a given match and they might need it. Setup the match for a one, two, or three-game series and the server automatically reverts to normal public settings afterward, How’s that for trying to make the regular admin’s job easier?
One thing worth noting too.. any admin.. server/vote/clan.. Whenever any of them vote, it’s the law. The server will respond to their vote as if it was a command.. so be sure to only become admin when you mean it. Don’t want to abuse that veto power…
There are, of course, additional features I haven’t touched on yet – player brighness/lights for one.. Much of what hasn’t been said isn’t close to finalized yet. You’ll also find there is a client button available to make some tweaks to your UT2Vote experience. In it, you can set for automatic end-of-game screenshot/scoreboard, turn on hitsounds, get a one-click client side demo and more. Be sure to try the See Through button (for transparent menus) on the main vote menu as well.
We’re extremely excited about the evolution of UT2Vote as we migrate to the UT2004 platform and we look forward to making a public release very soon. We know you’re really going to enjoy our mutator.
Additional Info:
ProAsm’s UT, Home of UT2Vote and other great UT tools: http://www.unrealza.co.za/proasm/
A great overview of UT2Vote2.1 by Socke: http://www.1337nOOb.de/ut2vote
ProAsm’s UT2Vote40 for UT2004 is in beta and approaching release soon. Admins, if you haven't tried UT2Vote before, you're missing out on a lot!
What it is: UT2Vote is probably the most sophisticated voting system available for Unreal Tournament. Beyond simple mapvoting, it also allows your players or subordinate admins to do anything from selecting gametypes, mutators, and weapon arenas. They can also kick misbehaving players, configure clanmatches, change individual game settings and more. Here’s the quick rundown:
Just hit the default bound key of HOME and take total control over your server voting options! IN-game! Anytime! ..If admin permits..

Maps:
Let your players have their choice of maps while you decide how you want them served. Admin can allow (On a per-gametype basis!) voting lists to come from the default server maplist, any custom maplist, or let it be built live from all the available maps hosted. Players can also click the “New Maps” or “Top Maps” buttons to see the choice goods alone. Admins can customize the available lists, rejecting/restoring maps manually on the fly. Additionally, the server can automatically reject/allow maps based on the # of times it is allowed to be played (example: once every 4 mapchanges) or even the size of the map versus the # of players!
The votes appear on the client side with the screenshot of the highlighted level if the map is already installed, blank if not. Additionally, players have the option to vote map ratings – we call them Opinions. Hit the opinion button anytime and you will see the addition of a rating slider at the bottom of the voting menu. Highlight a map in the voting list, set the slider to match what you think of the map and hit submit to let the admin know your opinion. It may be the best way to help them decide what stays in the rotation and what has to go!
Gametypes/Mutators:
Love UT too much to restrain yourself to just one gametype? Yeah.. me too. UT2Vote has you covered there as well. Offer your players anything from a tight menu of DM in different serving sizes of 1on1, 2on2, etc, or go hog wild with a buffet spread of every mod under the sun. UT2Vote is ready to go with all the default gametypes right out of the box, and with a great tool like GameMake (also written by ProAsm), you can create countless variations of each default game and have these customized default games available for voting. Admins who are online can use the Default Game button to switch the selected game in as the gametype that will take effect when the server is empty.. a great way to stay visible in the serverbrowser tab of your choice after players have been sampling alternate gametypes. The admin can also hit the edit button and pull up this example menu:
Here, they can make changes to the named gametype’s rules, toggle the voting allowance for it (public/clan only/neither), even edit the server’s name as it will appear in the serverbrowser while that gametype is active! Also noteworthy, when starting a voted gametype, UT2Vote will add the necessary serverpackage line into your [Engine.GameEngine] section. This makes hosting several different mods a breeze by not forcing any downloads on anyone unless a given mod is active. Wouldn’t that be great for mutators too? Sure! Mutes are a little trickier, and require some manual configuration work by a knowledgeable admin, but once set up, it works like a dream. Single serverpackage line mute? Multiple liner? No problem. UT2Vote dynamically loads and unloads them as needed! Your players only need to download whatever they lack for the active game/mute. So serve up all the mutes and arenas you like with no fear of overloading your visitors with inactive packages!
Server management:
UT2Vote makes it easy to do the basic webadmin functions and more from inside the game! Using any preexisting admin privilege scheme (regular or xadmin) on the server, any logged in server admin is granted full vote admin (full control of UT2Vote) rights as well. Additionally, the server admin can grant two password-protected levels of UT2Vote privileges: vote admin and clan admin. These can be invoked with the MUTATE UT2VOTELOGIN <password> command from the console. Users with Vote admin rights are permitted to use every function available in the mutator. That can edit the general settings of the server, the settings of the current game or any gametype available on the server, add/remove maps from the new maps list, reject/restore maps, and more – including clanmatch control.
The lesser Clan admins are limited in that they only have the ability to setup, begin and end the clanmatches.. Also they can kick away stragglers that are in the way of getting one underway. The clanmatch feature is fantastic for servers that regularly host competitive teams. Use it to setup all the rules in advance, the maplists to be used, any custom settings/mutators. Set warmup times, an automatic server-side demo, team names that are displayed on the game-end screenshot, even a custom servername that will be used while the match is in progress. Clanmatch even features built-in help, cause hey.. you never know who is going to be the ref for a given match and they might need it. Setup the match for a one, two, or three-game series and the server automatically reverts to normal public settings afterward, How’s that for trying to make the regular admin’s job easier?
One thing worth noting too.. any admin.. server/vote/clan.. Whenever any of them vote, it’s the law. The server will respond to their vote as if it was a command.. so be sure to only become admin when you mean it. Don’t want to abuse that veto power…
There are, of course, additional features I haven’t touched on yet – player brighness/lights for one.. Much of what hasn’t been said isn’t close to finalized yet. You’ll also find there is a client button available to make some tweaks to your UT2Vote experience. In it, you can set for automatic end-of-game screenshot/scoreboard, turn on hitsounds, get a one-click client side demo and more. Be sure to try the See Through button (for transparent menus) on the main vote menu as well.
We’re extremely excited about the evolution of UT2Vote as we migrate to the UT2004 platform and we look forward to making a public release very soon. We know you’re really going to enjoy our mutator.
Additional Info:
ProAsm’s UT, Home of UT2Vote and other great UT tools: http://www.unrealza.co.za/proasm/
A great overview of UT2Vote2.1 by Socke: http://www.1337nOOb.de/ut2vote
Comment