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DM-Sonic Island...

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  • DM-Sonic Island...

    ok the beta of final version DL here:
    =============================================
    Sonic Island Beta v1.0 for UT2004 version
    =============================================
    __________________________________________________

    =============================================
    Sonic Island Beta v1.0 for UT2003 version
    =============================================


    Need to fix skybox and somethings.



    Search the chaos emerald in the map. Good luck! ^^'




    CLICK ON THE FILE MAP FOR PLAY!

  • #2
    This map was such fun it UT, looking forward to playing it again in UT2003. keep it up m8.:up: :up:

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    • #3
      What a waste of a totally good game engine & Uned 3.0.

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      • #4
        CTF-GreenHillZone was the map for UT

        I hope you'll remake it like it should be. Add some effects if you can to make it look good.

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        • #5
          Retro Sega style! I like it!!

          Keep up the good work!
          :up: :up:

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          • #6
            Sonic anyone?

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            • #7
              looks are awful, but if you could throw in some fun gimmicks itd be worth a try :up:

              spring bouncepads anyone?

              too bad you couldnt go upside down if you had a kciker thru the loop

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              • #8
                The screens hurt my eyes, please take them away

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                • #9
                  You should turn up the texture detail before you take your next screenshots.

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                  • #10
                    This was going to be the first map I wanted to make (for realease). YOU BETTER MAKE IT GOOD!!!!!!

                    I hope you've played the green hill zone lots!!!
                    Some ideas I had for this sort of map:
                    The rotating spike bridges, if that is somehow possible. The spikes kill you and you fall into water.
                    The water surrounding the island will, if you fall in suck you down into it (like DM-Gallon).
                    Springs.
                    Spike traps, press a button (the gray ones) and spikes would pop up in front of you! Killing any people stuck on them! (speeding FC?'s )
                    Those big rings... Special stages? Super weapons inside?
                    Greenhill zone music.
                    EDIT: make it CTF, BR, DDOM, DM it all works

                    And for all those people who think those screenies are bad....

                    My game looks like that for every level..

                    Hope this level goes well.

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                    • #11
                      Hmm... fix that skybox please... this isnt UT

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                      • #12
                        sonic rules. and stop whining ppl.

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                        • #13
                          Cool Map..

                          I loved Sonic!

                          Hop it is finished soon! :up:

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                          • #14
                            Looks plain from the screenshots ... perhaps you can take advantage of the engine and make the hills more like hills and the bushes more like bushes in the background area using static meshes and foilage.

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                            • #15
                              Originally posted by KirinRiotCrash
                              Looks plain from the screenshots ... perhaps you can take advantage of the engine and make the hills more like hills and the bushes more like bushes in the background area using static meshes and foilage.
                              I dunno, I think using the actual Sonic graphics for the skybox is quite cool (although the skybox needs some work, it should look retro but still look smooth).

                              It's the in-game graphics that need the work, the main thing is going to be the lighting (which doesn't look as if it's been done at all yet). Sonic was using low-res bitmap graphics so the shadows were all drawn on heavily, that can be done on the ground with no problem but to get shadows on the meshes is going to require work on the skins. Each mesh is going to need its own skin (or at least its own lightmap) instead of just using the base textures on all of them. If that can be done then this will be a great-looking map.

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