Colored skins? Do you mean those when you become Outlaw (red) and your default skin as hunter/target (blue)? No way to turn them off.
Everything seems okay to me
Like the silly eye candy, must look pretty funny
I have sone pleas: Could you make something against the inadverent civil kills? Sometimes I load my Rocket Launcher and kill try to kill my target and get close to it because I know that I'm going to die after the next hit and when my target kills me he is not my target anymore and my Rocket Launcher releases the rockets (because I'm dead). (Sometimes it's a Shock Core, Bio goop or granade) They kill the target and I get a civil kill by accident although he was my target before
Maybe you could add something like a "change time". The target isn't your target anymore when you have been killed by him/her. Maybe you could add some delay of 3 seconds before switching to another target?
And you can't heal your vehicle. Maybe a feature to let you heal the vehicle you've entered recently? But only this one you were driving before.
Furthermore, a feature where you can entirely turn off the symbols above your target's/hunter's/the Outlaw's head could be cool. That would be just a fun feature. I always wanted to shoot the target without really knowing if this is him/her.
Just an example: Romulus and Remus look very similar, Remus is your target. You shoot Romulus, whoops!
Moreover, I think black vehicle skins could be funny. There are already black vehicle skins in the official packages like the black Hellbender. Would be pretty cool to play black vehicles in my Torlan Night Blackstrider Walker Edition. The black vehicle skins would be the perfect camouflage
And I have a question: What concerns the announcements, are there none or did you replace them? There are announcements of names of the combatants in one of the announcer sound packages. Custom character would need to be announced by another sound, just to call your attention on your targets name. You could use these instead of the "new target" announcement.
Well, a Rocket Launcher removal mutator isn't really necessary.
Oh and yes, I have noticed that Outlaw is almost always an Outlaw and Matrix is sometimes just unbeatable. I started a match once and before I even found my target and could score Matrix had already half of the score which is necessary to win
I will play with the no aircontrol feature
Just for the Unreal 1 feel. A nice feature would be no double jump and a no dodgejump feature. Both as separate features of course.
Thanks for your efforts to improve this awesome gametype
If I have any more ideas for improvement I'll post them.
Everything seems okay to me

Like the silly eye candy, must look pretty funny

I have sone pleas: Could you make something against the inadverent civil kills? Sometimes I load my Rocket Launcher and kill try to kill my target and get close to it because I know that I'm going to die after the next hit and when my target kills me he is not my target anymore and my Rocket Launcher releases the rockets (because I'm dead). (Sometimes it's a Shock Core, Bio goop or granade) They kill the target and I get a civil kill by accident although he was my target before

And you can't heal your vehicle. Maybe a feature to let you heal the vehicle you've entered recently? But only this one you were driving before.
Furthermore, a feature where you can entirely turn off the symbols above your target's/hunter's/the Outlaw's head could be cool. That would be just a fun feature. I always wanted to shoot the target without really knowing if this is him/her.


Moreover, I think black vehicle skins could be funny. There are already black vehicle skins in the official packages like the black Hellbender. Would be pretty cool to play black vehicles in my Torlan Night Blackstrider Walker Edition. The black vehicle skins would be the perfect camouflage

And I have a question: What concerns the announcements, are there none or did you replace them? There are announcements of names of the combatants in one of the announcer sound packages. Custom character would need to be announced by another sound, just to call your attention on your targets name. You could use these instead of the "new target" announcement.
Well, a Rocket Launcher removal mutator isn't really necessary.
Oh and yes, I have noticed that Outlaw is almost always an Outlaw and Matrix is sometimes just unbeatable. I started a match once and before I even found my target and could score Matrix had already half of the score which is necessary to win

I will play with the no aircontrol feature

Thanks for your efforts to improve this awesome gametype

If I have any more ideas for improvement I'll post them.
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