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Assassin 113[UT2004][Pics][Updated 05-30-2004]

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    Assassin 113[UT2004][Pics][Updated 05-30-2004]

    First of all, excuse me for my bad english beacuse i'm french

    Assassin is a new gametype for UT2004.
    It is currently version 113 and is fully working in instant action (solo) and over network (LAN and internet).

    You can found it on my website : http://web.unreal-impulse.com/warbler/

    This gametype introduce the following rules :
    - At the begining of the match, everyone his Assassin and has a target and a hunter.
    - Killing your target earns you 5 points, and you got a new target to hunt.
    - If you manage to kill your target without beeing sight by him, you earn 2 more points.
    - Killing your hunter earns you 2 points, and a new hunter will chase you.
    - You only do HALF DAMAGE to your hunter... This makes him more 'scary'.
    - Killing an outlaw earns you 1 point, and decrease the "Civilian Killed" by 1 point.
    - Killing another player not mentionned above makes you loose 1 point (configurable),
    and increase the "Civilian Killed" by 1 point.
    - If your "Civilian Killed" reach 5 points (configurable), you are outlaw.
    - When you are outlaw :
    * You got no target and no hunter.
    * You can kill anyone and each frag earns you 1 point.
    * You earn more adrenaline per each frag.
    * If you kill another outlaw, the "Civilian Killed" decrease by 1 point, else, it increase by 1.
    * You can become Assassin again if you bring the "Civilian Killed" back to 0.
    - The game is over when someone reach the frag limit, time limit, or when there is 3 Assassin left.
    In this case, the Assassin with the highest score wins the match.


    Features :
    - Can be used with Onslaught maps and vehicles.
    - French and english translations.
    - Spectate mod fully suported.
    - Fully compatible with network game.
    - Bots' AI rewritten to respect new rules.
    - The ranking is calculed with the following parameters (in order) :
    * Being Assassin is better than outlaw.
    * Less "Civilian Killed" is best.
    * Higher Score is best.
    * Less death is best.
    If he is outlaw or has killed too many 'civilians', the highest scorer will not be the winner
    - All the new Graphical drawing respect the following color code :
    * Your target in Red
    * Your hunter in Light Blue
    * Outlaw in White
    - Text and audio messages warn the players about the game state (ie : new hunter, new target...)
    - The HUD is modified to display the following infos :
    * An arrow pointing to your target (optional)
    * Your target's name below the Adrenaline counter
    * Your hunter's name (if you've seen him), below the target's name.
    * The targeted player's status
    (below the name is displayed the message "Outlaw", "Your Target" or "Your Hunter")
    * An identifying icon, visible over the head, show the player's status (color code above)
    * The "Civilian Killed" replace the DeltaFrag (top left of the screen, beetween rank and score)
    * Icon when Outlaw
    - The Scoreboard is modified to show :
    * An icon next to Outlaw
    * Civilians Killed info (K. Civil)
    * Score
    Even if death number is not shown, it is still calculated.
    - Personnal stats (F3 during the game), are modified.


    I have enhanced the network code so it should not increase your ping during net play

    Here are some screenshots :





    #2
    Similar to headhunter for the original UT by the looks of it. I'll have to try this out :up:

    Comment


      #3
      You're right.
      I loved headhunter in ut so I created this mod for ut2003/2004...

      I Hope you'll love it too

      Comment


        #4
        I'm currently working on the UT2004 version of this mod.
        I think it'll be available at the end of the week... Please be patient

        Comment


          #5
          It is sad that a French gamer who struggles to read english follows the rules better then our American posters.

          This is a GREAT post, you have followed all the rules, and I must say your gametype looks bad ***, I look forward to your UT2004 port!

          Comment


            #6
            Thank you Pezman
            I post here today to say that the UT2004 port of my Assassin gametype is finished !

            I have added the support for ONS maps and vehicles !! This should be cool in multiplayer game...

            So the 105 version is available on my website http://web.unreal-impulse.com/warbler/

            This is a zip file containing an ut4mod file. So you can install it easily in UT2004....

            I hope you will enjoy it. If you have any questions, suggestions or bug report, post a reply here or send me a mail via my website.

            Thank you

            Comment


              #7
              Ouppps

              I have found some anoying bug in the previous release (105) of the UT2004 port.

              They are now corrected, but one remains : I can't find how to make Bots use vehicles. Can anyone tell me how to do this ?

              Comment


                #8
                Finaly I have made it !
                The bots correctly use the vehicles on this modifyed deathmatch type ! (Thx epics for making Bots use vehicle *ONLY* in team games !)

                I have also fixed the last three bugs. Now all is working fine and I have tested it in network game with a dedicated server !

                Download it freely... the sources will be available soon

                Comment


                  #9
                  Any chance of zipped versions, instead of umods?

                  Comment


                    #10
                    How exactly do i go about installing this and gettign it to work?

                    Comment


                      #11
                      Bah, it switches it back to the UT2003 HUD.

                      Comment


                        #12
                        cool looking. can't wait to try it

                        Comment


                          #13
                          Originally posted by jaybud4
                          Bah, it switches it back to the UT2003 HUD.
                          Slightly dissapointed about that

                          Comment


                            #14
                            Originally posted by VoreLord
                            Any chance of zipped versions, instead of umods?
                            Use ut2mod extractor .

                            Comment


                              #15
                              The voices in-game are awesome. Too bad there are no servers running this mod

                              Comment

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